void Start() { player = Target.GetComponent <Player_Old>(); icon = Instantiate(IconPrefab); icon.GetComponent <UICanvas_CubeIcon_Bind>().PlayerRef = player; icon.transform.SetParent(this.transform, false); }
//Checks if the player exists bool CheckIfExists(Player_Old checkPlayer) { var list = from p in Core.Instance._playerManager.ActivePlayers where p == checkPlayer select p; if (list.Count() > 0) { return(true); } return(false); }