public override void UnloadContent() { _baseList.Clear(); _entities.UnloadContent(); _entities.Clear(); _assetLoaded = false; }
/// <summary> /// Clear all the Screens in the Manager /// </summary> public void Clear() { if (_states.Count > 0) { for (int i = _states.Count - 1; i >= 0; i--) { _states[i].Active = false; } _states.Clear(); _statesDictionary.Clear(); } }
/// <summary> /// Clear the collection /// </summary> public void Clear() { _entitiesList.Clear(); UpdateRectangle(); }