/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { Globals.SpriteDrawer = new SpriteBatch(GraphicsDevice); Globals.Initialize(); TextureCacheFactory.Initialize(GraphicsDevice); InputService.Initialize(); SkillConstants.Initialize(); XmlStorage.Initialize(); TextureCacheFactory.Get("Entities/Zomb-King.png"); Level.GameOverFunc = GameOverFunc; Globals.Map = new Map(GraphicsDevice, MapTypes.Dungeon, Globals.ViewportBounds); _mainMenu = new MainMenu(SetupGameFunc); _background = new MainBackground(); base.Initialize(); }