Esempio n. 1
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            Globals.SpriteDrawer = new SpriteBatch(GraphicsDevice);
            Globals.Initialize();
            TextureCacheFactory.Initialize(GraphicsDevice);
            InputService.Initialize();
            SkillConstants.Initialize();
            XmlStorage.Initialize();
            TextureCacheFactory.Get("Entities/Zomb-King.png");
            Level.GameOverFunc = GameOverFunc;
            Globals.Map        = new Map(GraphicsDevice, MapTypes.Dungeon, Globals.ViewportBounds);
            _mainMenu          = new MainMenu(SetupGameFunc);
            _background        = new MainBackground();

            base.Initialize();
        }