// Use this for initialization void Start() { xml = new XMLPlayer(); if (xml.volume()) { GameObject.Find("/Canvas/Mute").GetComponent <Image>().sprite = on; } else { GameObject.Find("/Canvas/Mute").GetComponent <Image>().sprite = off; } }
public void muteGame() { xml.muteGame(); if (xml.volume()) { GameObject.Find("/Music").GetComponent <AudioSource>().volume = 0.55f; GameObject.Find("/Canvas/Mute").GetComponent <Image>().sprite = on; } else { GameObject.Find("/Music").GetComponent <AudioSource>().volume = 0; GameObject.Find("/Canvas/Mute").GetComponent <Image>().sprite = off; } }
public void muteGame() { xml.muteGame(); if (xml.volume()) { GameObject.Find("/Music").GetComponent <AudioSource>().volume = 0.55f; GameObject.Find("/Canvas/menuPausa/Mute").GetComponent <Image>().sprite = on; audios.SetActive(true); } else { GameObject.Find("/Music").GetComponent <AudioSource>().volume = 0; GameObject.Find("/Canvas/menuPausa/Mute").GetComponent <Image>().sprite = off; audios.SetActive(false); } }
void Awake() { xml = new XMLPlayer(); if (!xml.volume()) { GameObject.Find("/Music").GetComponent <AudioSource>().volume = 0f; } if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
// Use this for initialization void Start() { controller = GameObject.Find("/Jugador/Player"); audios = GameObject.Find("/Audios"); xml = new XMLPlayer(); menuPausa = GameObject.Find("/Canvas/menuPausa"); if (xml.volume()) { GameObject.Find("/Canvas/menuPausa/Mute").GetComponent <Image>().sprite = on; audios.SetActive(true); } else { GameObject.Find("/Canvas/menuPausa/Mute").GetComponent <Image>().sprite = off; audios.SetActive(false); } menuPausa.SetActive(false); }