[RPC] void XKPlayerSendSpawnAmmoParticle(int playerIndex, int particleIndex, Vector3 firePos) { if (PlayerAutoFireScript == null) { return; } PlayerAutoFireScript.SpawnPlayerAmmoParticle(playerIndex, particleIndex, firePos); }
[RPC] void XKPlayerSendSpawnAmmoParticle(int playerIndex, int particleIndex, Vector3 firePos) { PlayerAutoFireScript.SpawnPlayerAmmoParticle(playerIndex, particleIndex, firePos); }