Beispiel #1
0
 [RPC] void XKPlayerSendSpawnAmmoParticle(int playerIndex, int particleIndex, Vector3 firePos)
 {
     if (PlayerAutoFireScript == null)
     {
         return;
     }
     PlayerAutoFireScript.SpawnPlayerAmmoParticle(playerIndex, particleIndex, firePos);
 }
Beispiel #2
0
 [RPC] void XKPlayerSendSpawnAmmoParticle(int playerIndex, int particleIndex, Vector3 firePos)
 {
     PlayerAutoFireScript.SpawnPlayerAmmoParticle(playerIndex, particleIndex, firePos);
 }