public Toolbar(System.Object data, FieldInfo fieldInfo, GUIAttribute guiAttribute) : base(data, fieldInfo, guiAttribute) { this.gui = new XJ.Unity3D.GUI.Toolbar(); Load(); }
public Toolbar(System.Object data, FieldInfo fieldInfo, GUIAttribute guiAttribute) : base(data, fieldInfo, guiAttribute) { this.gui = new XJ.Unity3D.GUI.Toolbar(); Load(); }