public Indicador(int num, double angulo_max, DrawingContext drco, WriteableJoint A_ini, WriteableJoint B_ini, Joint A_act, Joint B_act, MainWindow mw) { this.num_puntos = ((num<3) ? 3 : num); this.angulo_max = angulo_max; this.dc = drco; this.A_initial = A_ini; this.B_initial = B_ini; this.A_actual = A_act; this.B_actual = B_act; this.color_1 = Brushes.LightGray; this.color_2 = Brushes.GreenYellow; this.color_3 = Brushes.Red; this.main_window = mw; }
public Indicador(int num, double angulo_max, DrawingContext drco, WriteableJoint A_ini, WriteableJoint B_ini, Joint A_act, Joint B_act, MainWindow mw) { this.num_puntos = ((num < 3) ? 3 : num); this.angulo_max = angulo_max; this.dc = drco; this.A_initial = A_ini; this.B_initial = B_ini; this.A_actual = A_act; this.B_actual = B_act; this.color_1 = Brushes.LightGray; this.color_2 = Brushes.GreenYellow; this.color_3 = Brushes.Red; this.main_window = mw; }
/// <summary> /// Devuelve el punto inicial de la muñeca y su tipo. /// </summary> /// <returns>punto inicial de la muñeca y tipo</returns> public WriteableJoint getWristPoint() { WriteableJoint j = new WriteableJoint(this.initial_wrist, this.wrist_type); return j; }
/// <summary> /// Devuelve el punto inicial del hombro y su tipo. /// </summary> /// <returns>punto inicial del hombro y tipo</returns> public WriteableJoint getShoulderPoint() { WriteableJoint j = new WriteableJoint(this.initial_shoulder, this.shoulder_type); return j; }
public void setBinitial(WriteableJoint B_ini) { this.B_initial = B_ini; }
// Métodos modificadores public void setAinitial(WriteableJoint A_ini) { this.A_initial = A_ini; }
/// <summary> /// Devuelve el punto inicial de la muñeca y su tipo. /// </summary> /// <returns>punto inicial de la muñeca y tipo</returns> public WriteableJoint getWristPoint() { WriteableJoint j = new WriteableJoint(this.initial_wrist, this.wrist_type); return(j); }
/// <summary> /// Devuelve el punto inicial del hombro y su tipo. /// </summary> /// <returns>punto inicial del hombro y tipo</returns> public WriteableJoint getShoulderPoint() { WriteableJoint j = new WriteableJoint(this.initial_shoulder, this.shoulder_type); return(j); }