コード例 #1
0
        private void AddGuildToChecking(object sender, RoutedEventArgs e)
        {
            var guildName = CheckingGuildNameTextBox.Text;

            if (string.IsNullOrEmpty(guildName))
            {
                MessageBox.Show("Введите значение");
                return;
            }

            var newGuild = _explorer.GetGuild(Region.EU, SelectedGuildCheckingServerName, guildName);

            GuildsForChecking.Add(newGuild);
        }
コード例 #2
0
        public void GetMyGuildTest()
        {
            var myGuild = explorer.GetGuild(Region.US, "Stormrage", "Serenity Later");

            Assert.IsNotNull(myGuild);
            Assert.Fail();
        }
コード例 #3
0
        public void Get_Guild_With_Connected_Realms()
        {
            WowExplorer        explorer2    = new WowExplorer(Region.EU, Locale.en_GB, APIKey);
            Guild              guild2       = explorer2.GetGuild("darksorrow", "mentality", GuildOptions.GetMembers);
            List <GuildMember> guildMembers = guild2.Members.Where(x => x.Character.Name.Equals("Danishpala", StringComparison.CurrentCultureIgnoreCase)).ToList();

            Assert.AreEqual(0, guildMembers.Count(x => !x.Character.Realm.Equals(x.Character.GuildRealm)));
        }
コード例 #4
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        public void Get_Guild_With_Connected_Realms()
        {
            WowExplorer explorer2 = new WowExplorer(Region.EU, Locale.en_GB, APIKey);
            Guild guild2 = explorer2.GetGuild("darksorrow", "mentality", GuildOptions.GetMembers);
            List<GuildMember> guildMembers = guild2.Members.Where(x => x.Character.Name.Equals("Danishpala", StringComparison.CurrentCultureIgnoreCase)).ToList();

            Assert.AreEqual(2, guildMembers.Count);
            Assert.AreEqual(1, guildMembers.Count(x => !x.Character.Realm.Equals(x.Character.GuildRealm)));
        }
コード例 #5
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        public static IEnumerable <GuildMember> GetLevel100GuildMembers(Realm _realm, string _guild)
        {
            // Get the guild information
            Guild guild = explorer.GetGuild(explorer.Region, _realm.Name, _guild, GuildOptions.GetEverything);

            Console.WriteLine($"{DateTime.Now}: [*] {guild.Name} is a guild of level {guild.Level} and has {guild.Members.Count()} members.");

            // Select all level 100 characters in the guild.
            IEnumerable <GuildMember> lvl100Members = guild.Members.Where(m => m.Character.Level == 100);

            Console.WriteLine($"{DateTime.Now}: [*] {lvl100Members.Count()} of those members are level 100.");


            return(lvl100Members);
        }
コード例 #6
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        public IEnumerable<Business.Character> ParserRoster(string region, string server, string name)
        {
            WowExplorer explorer = new WowExplorer(Region.US);
            try
            {

                Guild guildMembers = explorer.GetGuild(server, name, GuildOptions.GetMembers | GuildOptions.GetAchievements);

                if (guildMembers == null)
                {
                    return new List<Business.Character>();
                }
                return guildMembers.Members.Select(m => new Business.Character(m.Character.Name, server, region) { CurrentPoints = m.Character.AchievementPoints, Level = m.Character.Level });
            }
            catch (Exception ex)
            {
                return new List<Business.Character>();
            }
        }
コード例 #7
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ファイル: GuildTests.cs プロジェクト: jimmble/WowDotNetAPI
        public void Get_Valid_Member_From_Another_Guild()
        {
            Guild guild = explorer.GetGuild("laughing skull", "deus vox", GuildOptions.GetMembers | GuildOptions.GetAchievements);


            Assert.IsNotNull(guild.Members);
            Assert.IsNotNull(guild.AchievementPoints);

            Assert.IsTrue(guild.Name.Equals("deus vox", StringComparison.InvariantCultureIgnoreCase));
            Assert.IsTrue(guild.Realm.Equals("laughing skull", StringComparison.InvariantCultureIgnoreCase));
            Assert.IsTrue(guild.Members.Any());

            Assert.AreEqual(UnitSide.ALLIANCE, guild.Side);
        }
コード例 #8
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ファイル: GuildTests.cs プロジェクト: jimmble/WowDotNetAPI
 public static void ClassInit(TestContext context)
 {
     explorer = new WowExplorer(Region.US, Locale.en_US, APIKey);
     guild    = explorer.GetGuild("korgath", "immortality", GuildOptions.GetEverything);
 }
コード例 #9
0
ファイル: GuildTests.cs プロジェクト: nmugnier/WowDotNetAPI
 public static void ClassInit(TestContext context)
 {
     explorer = new WowExplorer(Region.US, Locale.en_US, APIKey);
     guild = explorer.GetGuild("skullcrusher", "immortality", GuildOptions.GetEverything);
 }
コード例 #10
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ファイル: Class1.cs プロジェクト: blat001/Achievement-Sherpa
        public static void Main(string[] args)
        {
            WowExplorer explorer = new WowExplorer(Region.US);

            Guild immortalityGuild = explorer.GetGuild("Kilrogg", "PVP Guild", GuildOptions.GetEverything);

            Console.WriteLine("\n\nGUILD EXPLORER SAMPLE\n");

            Console.WriteLine("{0} is a guild of level {1} and has {2} members.",
                immortalityGuild.Name,
                immortalityGuild.Level,
                immortalityGuild.Members.Count());

            //Print out first top 20 ranked members of Immortality
            foreach (GuildMember member in immortalityGuild.Members.OrderBy(m => m.Rank).Take(20))
            {
                Console.WriteLine(member.Character.Name + " has rank " + member.Rank);
            }

            Console.WriteLine("\n\nCHARACTER EXPLORER SAMPLE\n");
            Character briandekCharacter =
                explorer.GetCharacter("kilrogg", "debz", CharacterOptions.GetStats | CharacterOptions.GetAchievements);

            Console.WriteLine("{0} is a retired warrior of level {1} who has {2} achievement points having completed {3} achievements",
                briandekCharacter.Name,
                briandekCharacter.Level,
                briandekCharacter.AchievementPoints,
                briandekCharacter.Achievements.AchievementsCompleted.Count());

            foreach (KeyValuePair<string, object> stat in briandekCharacter.Stats)
            {
                Console.WriteLine(stat.Key + " : " + stat.Value);
            }

            //Get one realm
            IEnumerable<Realm> usRealms = explorer.GetRealms(Region.US);
            Realm skullcrusher = usRealms.GetRealm("skullcrusher");

            //Get all pvp realms only
            IEnumerable<Realm> pvpRealmsOnly = usRealms.WithType(RealmType.PVP);
            Console.WriteLine("\n\nREALMS EXPLORER SAMPLE\n");
            foreach (var realm in pvpRealmsOnly)
            {
                Console.WriteLine("{0} has {1} population", realm.Name, realm.Population);
            }

            Console.WriteLine("\n\nGUILD PERKS\n");

            IEnumerable<GuildPerkInfo> perks = explorer.GetGuildPerks();
            foreach (var perk in perks)
            {
                Console.WriteLine("{0} perk at guild level {1}", perk.Spell.Name, perk.GuildLevel);
            }

            Console.WriteLine("\n\nGUILD REWARDS\n");

            IEnumerable<GuildRewardInfo> rewards = explorer.GetGuildRewards();
            foreach (var reward in rewards)
            {
                Console.WriteLine("{0} reward at min guild level {1}", reward.Item.Name, reward.MinGuildLevel);
            }

            Console.WriteLine("\n\nCHARACTER RACES\n");

            IEnumerable<CharacterRaceInfo> races = explorer.GetCharacterRaces();
            foreach (var race in races.OrderBy(r => r.Id))
            {
                Console.WriteLine("{0} race with numeric value {1}", race.Name, race.Id);
            }

            Console.WriteLine("\n\nCHARACTER CLASSES\n");

            IEnumerable<CharacterClassInfo> classes = explorer.GetCharacterClasses();
            foreach (var @class in classes.OrderBy(c => c.Id))
            {
                Console.WriteLine("{0} class with numeric value {1}", @class.Name, @class.Id);
            }
        }
コード例 #11
0
        public async Task PurgePlayersCmd([Remainder] string optionalguildname = null)
        {
            string guildname = optionalguildname ?? Globals.DEFAULTGUILDNAME;

            await ReplyAsync("Attempting to purge players in " + guildname + "  (" + DateTime.Now.ToString() + ").\n");

            List <string> playerstoremove = new List <string>();


            #region pull guildmembers list from Blizz

            // pull guildmembers list from Blizz
            Hashtable   guildmembers = new Hashtable();
            WowExplorer explorer     = new WowExplorer(Region.US, Locale.en_US, Globals.MASHERYAPIKEY);
            Guild       theguild     = null;
            try
            {
                theguild = explorer.GetGuild(Globals.DEFAULTREALM, guildname, GuildOptions.GetEverything);
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
                if (ex.HResult == -2146233079)                  // "The remote server returned an error: (503) Server Unavailable."
                {
                    //await ReplyAsync("Blizzard API service is down.\n");
                    //await ReplyAsync(ex.Message + "\n");
                }
                await ReplyAsync(ex.Message + "\n");
                await ReplyAsync(guildname + " guild not found.\n");

                return;
            }

            // Update the guild and guildmember(PLAYERS) tables
            UpdateGuildInfo(theguild);

            // loop through the guildmembers and add to HashTable using players name as key
            foreach (GuildMember guildmember in theguild.Members)
            {
                guildmembers.Add(guildmember.Character.Name, guildmember.Character.Name);
            }

            theguild = null;
            explorer = null;

            #endregion


            #region pull players list from cache

            // create players list from cache
            DataAccess    da      = new DataAccess();
            List <string> players = da.GetPlayers(guildname);
            players.Sort();

            #endregion


            #region store the playernames to purge

            // store the playernames to purge
            foreach (string playername in players)
            {
                // check if player exist in guildmember list
                if (guildmembers.ContainsKey(playername))
                {
                    continue;
                }

                // if it doesn't then add to removal list
                playerstoremove.Add(playername);
            }

            #endregion


            // remove the players from the cache who are in the removal list
            int playersdeletedfromguild = da.PurgePlayers(playerstoremove);
            da.Dispose();
            da = null;


            #region build our output

            EmbedBuilder embpurges = Utility.GetBuilder(withname: "PurgePlayers", withtitle: "Purges a guilds players from the cache who are no longer are in the guild.",
                                                        withdescription: "```\n" + "The following players are flagged for removal from " + guildname + "." + "```", withiconurl: Context.Guild.IconUrl);

            string tmp = "";
            foreach (string flaggedplayer in playerstoremove)
            {
                tmp += flaggedplayer + " -- ";
            }

            // remove the trailing " -- " if it exist
            if (!string.IsNullOrEmpty(tmp))
            {
                tmp = tmp.Substring(0, tmp.Length - 4);
            }

            embpurges.AddField(x =>
            {
                x.IsInline = true;
                x.Name     = "__**Flagged**__";
                if (string.IsNullOrEmpty(tmp))
                {
                    x.Value = "No players to purge.";
                }
                else
                {
                    x.Value = tmp;
                }
            });


            embpurges.Build();

            #endregion


            await ReplyAsync("", embed : embpurges);
            await ReplyAsync("\n" + playersdeletedfromguild + " players purged from " + guildname + " cache out of " + playerstoremove.Count.ToString() + " to be purged  (" + DateTime.Now.ToString() + ").");
        }
コード例 #12
0
        public async Task UpdateGuildCacheCmd(string level, [Remainder] string optionalguildname = null)
        {
            string guildname = optionalguildname ?? Globals.DEFAULTGUILDNAME;

            StringBuilder sb = new StringBuilder();

            // check if the level passed is a range
            string lowerrange = "";
            string upperrange = "";

            if (level.Contains("-"))
            {
                // it does so parse the lower upper level range
                string[] ranges = level.Split('-');
                lowerrange = ranges[0].Trim();
                upperrange = ranges[1].Trim();

                // make sure the range isn't over level 100
                if (int.Parse(lowerrange) > 100 || int.Parse(upperrange) > 100)
                {
                    sb.AppendLine("Level ranges cannot exceed level 100.\nLevels 101 thru 110 must be run individually.");
                    await ReplyAsync(sb.ToString());

                    return;
                }

                // make sure the range isn't over 100
                if (int.Parse(upperrange) - int.Parse(lowerrange) > 10)
                {
                    sb.AppendLine("Level ranges cannot exceed 10 levels at once.\nEX: ripbot updateguildcache 50-60 is ok.\nEX: ripbot updateguildcache 50-61 is NOT ok.");
                    await ReplyAsync(sb.ToString());

                    return;
                }
            }


            WowExplorer explorer = new WowExplorer(Region.US, Locale.en_US, Globals.MASHERYAPIKEY);
            Character   player   = null;

            if (level == "110")
            {
                await ReplyAsync("Updating level 110 players can take upwards of 5-10 minutes because of the amount we have. Be patient.\n");
            }

            sb.AppendLine("Attempting to update level " + level + " members of " + guildname + "  (" + DateTime.Now.ToString() + ")");
            await ReplyAsync(sb.ToString());

            sb.Clear();

            DataAccess da = new DataAccess();

            // check if guild exists
            bool ret = false;

            ret = da.DoesGuildExist(guildname);

            // if it doesn't, get it
            if (!ret)
            {
                Guild thenewguild = null;

                try
                {
                    thenewguild = explorer.GetGuild(Globals.DEFAULTREALM, guildname, GuildOptions.GetEverything);

                    UpdateGuildInfo(thenewguild);
                }
                catch
                {
                    sb.AppendLine("Guild" + guildname + " not found.");
                    await ReplyAsync(sb.ToString());

                    return;
                }

                thenewguild = null;
            }


            int           numofplayers        = 0;
            int           numofupdatedplayers = 0;
            List <string> insertedplayers     = new List <string>();
            List <string> updatedplayers      = new List <string>();
            List <string> failedplayers       = new List <string>();

            DataAccess.UpsertResult result = new DataAccess.UpsertResult();


            // Get the list of playernames in a guild from the cache who have a matching lvl
            string sql = "SELECT PlayerName FROM PLAYERS WHERE Level = " + level + " AND GuildName = '" + guildname + "'";

            if (!string.IsNullOrEmpty(lowerrange) && !string.IsNullOrEmpty(upperrange))
            {
                sql = "SELECT PlayerName FROM PLAYERS WHERE Level >= " + lowerrange + " AND Level <= " + upperrange + " AND GuildName = '" + guildname + "'";
            }

            DataTable matchingplayersfromcache = da.GetTable(sql, "Matches");

            if (matchingplayersfromcache != null & matchingplayersfromcache.Rows.Count > 0)
            {
                numofplayers        = matchingplayersfromcache.Rows.Count;
                numofupdatedplayers = 0;

                // loop through them
                foreach (DataRow dr in matchingplayersfromcache.Rows)
                {
                    try
                    {
                        player = explorer.GetCharacter(Globals.DEFAULTREALM, dr["PlayerName"].ToString(), CharacterOptions.GetEverything);
                    }
                    catch (Exception ex)
                    {
                        failedplayers.Add(dr["PlayerName"].ToString());

                        Console.WriteLine(ex.Message);
                        sb.AppendLine("Player " + dr["PlayerName"].ToString() + " not found.\nREASON: " + ex.Message + "\n");
                        continue;
                    }

                    // upsert the player and capture the inserts/updates
                    try
                    {
                        result = da.UpdatePlayer(player);
                        switch (result)
                        {
                        case DataAccess.UpsertResult.INSERTED:
                            insertedplayers.Add(player.Name);
                            break;

                        case DataAccess.UpsertResult.UPDATED:
                            updatedplayers.Add(player.Name);
                            break;

                        case DataAccess.UpsertResult.ERROR:
                            failedplayers.Add(player.Name);
                            break;

                        default:
                            break;
                        }
                    }
                    catch (Exception exx)
                    {
                        failedplayers.Add(player.Name);
                        Console.WriteLine(exx.Message);
                        await ReplyAsync("\nERROR:\n" + exx.ToString() + "\n");
                    }
                    if (result != DataAccess.UpsertResult.ERROR)
                    {
                        numofupdatedplayers++;
                    }
                    else
                    {
                        Console.WriteLine("");
                        sb.AppendLine("Player " + dr["PlayerName"].ToString() + " not updated.");
                        failedplayers.Add(player.Name);
                    }

                    //Thread.Sleep(2000);
                }
            }
            else
            {
                sb.AppendLine("There aren't any level " + level.ToString() + " players in the guild.  (" + DateTime.Now.ToString() + ")\n");
            }

            matchingplayersfromcache = null;

            player = null;


            // TODO: get the inserted players

            // get players from wow
            List <string> playersfromwow = new List <string>();
            Guild         theguild       = explorer.GetGuild(Globals.DEFAULTREALM, guildname, GuildOptions.GetMembers);

            if (theguild == null)
            {
                await ReplyAsync(guildname + " not found.");

                return;
            }
            foreach (GuildMember gm in theguild.Members)
            {
                playersfromwow.Add(gm.Character.Name);
            }
            playersfromwow.Sort();



            // get players from cache
            List <string> playersfromcache = da.GetPlayers(guildname);

            playersfromcache.Sort();



            // create list of players in wow but not cache
            List <string> playerstoinsert = new List <string>();

            foreach (string playerinwow in playersfromwow)
            {
                if (!playersfromcache.Contains(playerinwow))
                {
                    playerstoinsert.Add(playerinwow);
                }
            }

            //// create list of players in cache but not wow for purge
            //List<string> playerstopurge = new List<string>();
            //foreach (string playerincache in playersfromcache)
            //{
            //	if (!playersfromwow.Contains(playerincache))
            //		playerstopurge.Add(playerincache);
            //}

            // add the players to the cache that are missing
            foreach (string playertoadd in playerstoinsert)
            {
                try
                {
                    player = explorer.GetCharacter(Globals.DEFAULTREALM, playertoadd, CharacterOptions.GetEverything);
                }
                catch (Exception ex)
                {
                    if (ex.HResult == -2146233076)                      // seems to happen on Wrobbinhuud and Nighteld
                    {
                        sb.AppendLine(playertoadd + ": Error deserializing WoW character.");
                        continue;
                    }

                    if (ex.HResult == -2146233079)                      // "The remote server returned an error: (503) Server Unavailable."
                    {
                        sb.AppendLine(playertoadd + ": Error Blizzard API service is down.");
                        continue;
                    }

                    sb.AppendLine(playertoadd + ": not found.");
                    continue;
                }

                result = da.UpdatePlayer(player);
                switch (result)
                {
                case DataAccess.UpsertResult.INSERTED:
                    insertedplayers.Add(player.Name);
                    break;

                case DataAccess.UpsertResult.UPDATED:
                    updatedplayers.Add(player.Name);
                    break;

                case DataAccess.UpsertResult.ERROR:
                    failedplayers.Add(player.Name);
                    break;

                default:
                    break;
                }
            }



            da.Dispose();
            da       = null;
            explorer = null;

            if (sb != null && !string.IsNullOrEmpty(sb.ToString()))
            {
                await ReplyAsync(sb.ToString());
            }

            // build the output
            EmbedBuilder embugc = BuildUGCOutput(level, guildname, insertedplayers, updatedplayers, failedplayers);


            await ReplyAsync("\n", embed : embugc);
            await ReplyAsync("FINISHED adding/updating level " + level + " players." + "  (" + DateTime.Now.ToString() + ")\n");

            // TODO: purge players not in guild anymore
            //await PurgePlayersCmd(guildname);
        }
コード例 #13
0
        public Guild GetMyGuild()
        {
            var myGuild = explorer.GetGuild(Region.US, "Stormrage", "Serenity Later");

            return(myGuild);
        }