protected override void Execute(WorldSimulation Model, GameEventHandler Handler) { Model.CaptureRegion(CapturingNation, NewProvince); Model.AddLog("The nation " + CapturingNation.Name + " has expanded. It has called its new province " + NewProvince.Name); }
protected override void Execute(WorldSimulation Model, GameEventHandler Hanlder) { Nation newNation = Model.CreateNation(Capital); Model.AddLog("A new nation " + newNation.Name + " has emerged. It has called its capital " + newNation.Capital.Name + "."); }