void Awake() { if (SaveManager.CheckValidFileSave(Scene.WorldMap)) { WorldMapData = SaveManager.LoadWorldMap(); } else // Debug purpose only { WorldMapData = new WorldMapData(); } WorldMapMoveButtonManager = GetComponent <WorldMapMoveButtonManager>(); WorldMapBuilder = GetComponent <WorldMapBuilder>(); WorldMapInventoryManager = GetComponent <WorldMapInventoryManager>(); WorldMapTeamManager = GetComponent <WorldMapTeamManager>(); }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } m_playerLogic = player.GetComponent <PlayerLogic>(); m_sceneBuilder = GetComponent <SceneBuilder>(); m_worldMapBuilder = GetComponent <WorldMapBuilder>(); }