protected void FireOnPinchSpread(WorldInputManager.PinchSpreadData pinchData) { if (OnPinchSpread != null) { OnPinchSpread(new Input_WI_OnPinchSpread(pinchData)); } }
public Input_WI_OnPinchSpread(WorldInputManager.PinchSpreadData pinchData) { PinchData = pinchData; }