コード例 #1
0
        public void LoadNpcCars(World world, IList<Car> list, int quantity, Texture2D[] textures)
        {
            list.Clear(); //Delete any existing cars in operation
            var rand = new Random();
            var laneNum = 0;

            for(var i = 0; i < quantity; i++)
            {
                var spawnAttempts = 0;
                var textureId = rand.Next(0, textures.Count()-1);

                var newCar = new Car(textures[textureId]);
                world.InitializeNpcCar(newCar, laneNum, ref rand);
                world.OptimizeSpawnPosition(this, list, newCar, laneNum, ref rand, ref spawnAttempts);

                //If the car did not hit its number of maximum spawn attempts, assume it safe-spawned and spawn it
                if(spawnAttempts <= World.MaxSpawnAttempts)
                {
                    list.Add(newCar);
                    laneNum++;
                    if (laneNum >= world.Lanes.Count())
                        laneNum = 0;
                }

            }
        }