public void AnyLiveCellWithTwoLiveNeighborsLives() { var world = new World(4, 4); world.BringToLife(1, 1); world.BringToLife(2, 1); world.BringToLife(1, 2); world.Tick(); Assert.IsTrue(world.IsAlive(1, 1)); Assert.IsTrue(world.IsAlive(2, 1)); Assert.IsTrue(world.IsAlive(1, 2)); }
public void AnyDeadCellWithExactlyThreeLiveNeighborsBecomesALiveCell() { var world = new World(4, 4); world.BringToLife(1, 1); world.BringToLife(1, 2); world.BringToLife(2, 3); world.Tick(); Assert.IsTrue(world.IsAlive(2, 2)); Assert.IsFalse(world.IsAlive(1, 1)); Assert.IsTrue(world.IsAlive(1, 2)); Assert.IsFalse(world.IsAlive(2, 3)); }
public void AnyLiveCellWithMoreThanThreeLiveNeighborsDies() { var world = new World(4, 4); world.BringToLife(2, 2); world.BringToLife(1, 1); world.BringToLife(1, 2); world.BringToLife(2, 3); world.BringToLife(3, 2); world.Tick(); Assert.IsFalse(world.IsAlive(2, 2)); Assert.IsTrue(world.IsAlive(1, 1)); Assert.IsTrue(world.IsAlive(1, 2)); Assert.IsTrue(world.IsAlive(2, 3)); Assert.IsTrue(world.IsAlive(3, 2)); }
public void AnyLiveCellWithFewerThanTwoLiveNeighboursDies() { var world = new World(4, 4); world.BringToLife(1, 1); world.Tick(); for (var i = 1; i <= 4; i++) for (var j = 1; j <= 4; j++) Assert.IsFalse(world.IsAlive(i, j)); }