void OnTriggerEnter(Collider other) { Worktop worktop = other.GetComponent <Worktop>(); if (worktop != null) { touching = worktop; } }
void OnTriggerExit(Collider other) { Worktop worktop = other.GetComponent <Worktop>(); if (worktop != null && touching == worktop) { touching = null; } }
void Awake() { worktop = GetComponent <Worktop>(); }
void Start() { bottleSpawner = GetComponent <SpawnItem>(); worktop = GetComponent <Worktop>(); worktop.onPlaceItem.AddListener((item) => TakeItem(item)); }
void Awake() { worktop = GetComponent <Worktop>(); squashedGrapeSpawner = GetComponent <SpawnItem>(); }
void Awake() { worktop = GetComponent <Worktop>(); worktop.onPlaceItem.AddListener((item) => Score(item)); }