void OnTriggerEnter(Collider other)
    {
        Worktop worktop = other.GetComponent <Worktop>();

        if (worktop != null)
        {
            touching = worktop;
        }
    }
    void OnTriggerExit(Collider other)
    {
        Worktop worktop = other.GetComponent <Worktop>();

        if (worktop != null && touching == worktop)
        {
            touching = null;
        }
    }
 void Awake()
 {
     worktop = GetComponent <Worktop>();
 }
Beispiel #4
0
 void Start()
 {
     bottleSpawner = GetComponent <SpawnItem>();
     worktop       = GetComponent <Worktop>();
     worktop.onPlaceItem.AddListener((item) => TakeItem(item));
 }
 void Awake()
 {
     worktop = GetComponent <Worktop>();
     squashedGrapeSpawner = GetComponent <SpawnItem>();
 }
 void Awake()
 {
     worktop = GetComponent <Worktop>();
     worktop.onPlaceItem.AddListener((item) => Score(item));
 }