public override void setWildCardValues() { Dispense.Checked = CswEnumTristate.True; Dispose.Checked = CswEnumTristate.True; Request.Checked = CswEnumTristate.True; Undispose.Checked = CswEnumTristate.True; WorkUnit.RelatedNodeId = null; WorkUnit.RefreshNodeName(); WorkUnit.SyncGestalt(); }
private void OnApplyToAllWorkUnitsPropChange( CswNbtNodeProp NodeProp, bool Creating ) { if( ApplyToAllWorkUnits.Checked == CswEnumTristate.True ) { WorkUnit.RelatedNodeId = null; WorkUnit.RefreshNodeName(); } else { _validateWorkUnit(); } }