public override void setWildCardValues()
 {
     Dispense.Checked       = CswEnumTristate.True;
     Dispose.Checked        = CswEnumTristate.True;
     Request.Checked        = CswEnumTristate.True;
     Undispose.Checked      = CswEnumTristate.True;
     WorkUnit.RelatedNodeId = null;
     WorkUnit.RefreshNodeName();
     WorkUnit.SyncGestalt();
 }
 private void OnApplyToAllWorkUnitsPropChange( CswNbtNodeProp NodeProp, bool Creating )
 {
     if( ApplyToAllWorkUnits.Checked == CswEnumTristate.True )
     {
         WorkUnit.RelatedNodeId = null;
         WorkUnit.RefreshNodeName();
     }
     else
     {
         _validateWorkUnit();
     }
 }