public void OnDeselect(BaseEventData eventData) { if (active == WordStates.SELECTED) { Active = WordStates.AVAILABLE; } }
public void OnSelect(BaseEventData eventData) { if (active == WordStates.AVAILABLE) { level.selectedButton = this; text.color = Color.cyan; active = WordStates.SELECTED; } }
public void OnSelect(BaseEventData eventData) { if (active == WordStates.AVAILABLE || gameManager.bonusList[1].active) { if (active == WordStates.BLOCK && gameManager.bonusList[1].active) { level.panelsBloqued--; } level.selectedButton = this; image.sprite = GUI_Type2.Instance.buttonColors[3]; active = WordStates.SELECTED; } }