protected override Item CreateItem(string itemTypeString, string itemNameString, Location itemLocation, Item item) { switch (itemTypeString) { case "weapon": item = new Weapon(itemNameString, itemLocation); break; case "wood": item = new WoodItem(itemNameString, itemLocation); break; case "iron": item = new IronItem(itemNameString, itemLocation); break; default: break; } if (item == null) { item = base.CreateItem(itemTypeString, itemNameString, itemLocation, item); } return(item); }
private void HandleGatherInteraction(string[] commandWords, Person actor) { bool hasWeapon = false; bool hasArmor = false; foreach (var item in actor.ListInventory()) { if (item is Weapon) { hasWeapon = true; } if (item is Armor) { hasArmor = true; } } Location currentLocation = DetermineActorLocation(actor); if (hasWeapon && actor.Location.LocationType == LocationType.Forest) { Item gatheredItem = new WoodItem(commandWords[2], currentLocation); actor.AddToInventory(gatheredItem); this.AddToPerson(actor, gatheredItem); } if (hasArmor && actor.Location.LocationType == LocationType.Mine) { Item gatheredItem = new IronItem(commandWords[2], currentLocation); actor.AddToInventory(gatheredItem); this.AddToPerson(actor, gatheredItem); } }
public IWoodProduct CreateProduct(WoodItem woodItem) { IWoodProduct woodProduct = null; switch (woodItem) { case WoodItem.CricketBat: woodProduct = new CricketBat(); break; case WoodItem.HockeyStick: woodProduct = new HockeyStick(); break; } return(woodProduct); }
// Use this for initialization new void Start() { base.Start(); displayName = "Tree"; lootTables = new Item[1][]; lootTables[0] = new Item[3]; lootTables[0][0] = new WoodItem(2); lootTables[0][1] = new WoodItem(3); lootTables[0][2] = new WoodItem(4); lootFrequencyTables = new int[1][]; lootFrequencyTables[0] = new int[3]; lootFrequencyTables[0][0] = 20; lootFrequencyTables[0][1] = 60; lootFrequencyTables[0][2] = 20; numberOfItemsDropped = new int[1]; numberOfItemsDropped[0] = 1; }
private void OnWoodCreated(TableViewModel sender, Wood e) { var model = new WoodItem(this, e); Items.Add(model.ConvertToModel()); }
public WoodItem(WoodItem other) : base(other) { }
protected override Item CreateItem(string itemTypeString, string itemNameString, Location itemLocation, Item item) { switch (itemTypeString) { case "weapon": item = new Weapon(itemNameString, itemLocation); break; case "wood": item = new WoodItem(itemNameString, itemLocation); break; case "iron": item = new IronItem(itemNameString, itemLocation); break; default: break; } if (item == null) { item = base.CreateItem(itemTypeString, itemNameString, itemLocation, item); } return item; }