public WithEmbeddedTurretSpriteBody(ActorInitializer init, WithSpriteBodyInfo info) : base(init, info, MakeTurretFacingFunc(init.Self)) { turreted = init.Self.TraitsImplementing <Turreted>().FirstOrDefault(); }
public WithEmbeddedTurretSpriteBody(ActorInitializer init, WithSpriteBodyInfo info) : base(init, info, MakeTurretFacingFunc(init.Self)) { turreted = init.Self.TraitsImplementing <Turreted>().FirstOrDefault(); turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings; }