void Awake() { menuPanel = MenuPanel.Instance(); winPanel = WinPanel.Instance(); losePanel = LosePanel.Instance(); displayManager = DisplayManager.Instance(); levelManager = LevelManager.Instance(); scoreManager = ScoreManager.Instance(); myRestartAction = new UnityAction(RestartLevel); myQuitAction = new UnityAction(QuitToMainMenu); myCancelAction = new UnityAction(Cancel); myNextLevelAction = new UnityAction(NextLevel); }