private void ContinuePlaying(object sender, EventArgs e) { WinPanel.Disable(); SpriteState state = new SpriteState { pressedSprite = _restartButtonNormalHoverStateSprite }; _restartButton.GetComponent <Button>().spriteState = state; _restartButton.GetComponent <Button>().image.sprite = _restartButtonNormalStateSprite; GameModel.State = GameState.Idle; }