コード例 #1
0
        public ProductionTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, ProductionPaletteWidget palette)
        {
            var pm = palette.world.LocalPlayer.PlayerActor.Trait <PowerManager>();
            var pr = palette.world.LocalPlayer.PlayerActor.Trait <PlayerResources>();

            widget.IsVisible = () => palette.TooltipActor != null;
            var nameLabel     = widget.GetWidget <LabelWidget>("NAME");
            var requiresLabel = widget.GetWidget <LabelWidget>("REQUIRES");
            var powerLabel    = widget.GetWidget <LabelWidget>("POWER");
            var timeLabel     = widget.GetWidget <LabelWidget>("TIME");
            var costLabel     = widget.GetWidget <LabelWidget>("COST");

            var    font         = Game.Renderer.Fonts[nameLabel.Font];
            var    requiresFont = Game.Renderer.Fonts[requiresLabel.Font];
            string lastActor    = null;

            tooltipContainer.BeforeRender = () =>
            {
                var actor = palette.TooltipActor;
                if (actor == null || actor == lastActor)
                {
                    return;
                }

                var info      = Rules.Info[actor];
                var tooltip   = info.Traits.Get <TooltipInfo>();
                var buildable = info.Traits.Get <BuildableInfo>();
                var cost      = info.Traits.Get <ValuedInfo>().Cost;
                var bi        = info.Traits.GetOrDefault <BuildingInfo>();

                nameLabel.GetText = () => tooltip.Name;

                var prereqs        = buildable.Prerequisites.Select(a => ActorName(a));
                var requiresString = prereqs.Any() ? "Requires {0}".F(prereqs.JoinWith(", ")) : "";
                requiresLabel.GetText = () => requiresString;

                var power       = bi != null ? bi.Power : 0;
                var powerString = "P: {0}".F(power);
                powerLabel.GetText  = () => powerString;
                powerLabel.GetColor = () => ((pm.PowerProvided - pm.PowerDrained) >= -power || power > 0)
                                        ? Color.White : Color.Red;
                powerLabel.IsVisible = () => power != 0;

                var timeString = "T: {0}".F(WidgetUtils.FormatTime(palette.CurrentQueue.GetBuildTime(actor)));
                timeLabel.GetText = () => timeString;

                var costString = "$: {0}".F(cost);
                costLabel.GetText  = () => costString;
                costLabel.GetColor = () => pr.DisplayCash + pr.DisplayOre >= cost
                                        ? Color.White : Color.Red;

                var leftWidth = Math.Max(font.Measure(tooltip.Name).X, requiresFont.Measure(requiresString).X);
                var rightWidth = new [] { font.Measure(powerString).X, font.Measure(timeString).X, font.Measure(costString).X }.Aggregate(Math.Max);
                timeLabel.Bounds.X  = powerLabel.Bounds.X = costLabel.Bounds.X = leftWidth + 2 * nameLabel.Bounds.X;
                widget.Bounds.Width = leftWidth + rightWidth + 3 * nameLabel.Bounds.X;

                widget.Bounds.Height = power != 0 ? 65 : 45;
                lastActor            = actor;
            };
        }
コード例 #2
0
        public GameTimerLogic(Widget widget, OrderManager orderManager, World world)
        {
            var timer = widget.GetOrNull <LabelWidget>("GAME_TIMER");

            if (timer != null)
            {
                timer.GetText = () => WidgetUtils.FormatTime(world.WorldTick);
            }

            var status = widget.GetOrNull <LabelWidget>("GAME_TIMER_STATUS");

            if (status != null)
            {
                var startTick = Ui.LastTickTime;
                // Blink the status line
                status.IsVisible = () => (world.Paused || world.Timestep != Game.Timestep) &&
                                   (Ui.LastTickTime - startTick) / 1000 % 2 == 0;

                status.GetText = () =>
                {
                    if (world.Paused || world.Timestep == 0)
                    {
                        return("Paused");
                    }

                    if (world.Timestep == 1)
                    {
                        return("Max Speed");
                    }

                    return("{0:F1}x Speed".F(Game.Timestep * 1f / world.Timestep));
                };
            }
        }
コード例 #3
0
ファイル: StatusWidget.cs プロジェクト: IceReaper/OpenKrush
        private void DrawSuperweapons()
        {
            var index = 0;

            foreach (var player in this.ingameUi.World.Players)
            {
                var powers = player.PlayerActor.TraitOrDefault <SupportPowerManager>().Powers.Where(p => p.Value.Active).OrderBy(p => p.Value.RemainingTicks);

                foreach (var power in powers)
                {
                    var text = WidgetUtils.FormatTime(power.Value.RemainingTicks, false, this.ingameUi.World.Timestep);

                    this.font?.DrawTextWithContrast(
                        text,
                        new int2(
                            this.RenderBounds.X + 10 + index % 4 * ((this.RenderBounds.Width - 20) / 4),
                            this.RenderBounds.Y + 25 + index / 4 * this.powerHeight
                            ),
                        player.Color,
                        player.Color.GetBrightness() > .5 ? Color.Black : Color.White,
                        1
                        );

                    index++;
                }
            }
        }
コード例 #4
0
        void SelectReplay(string filename)
        {
            if (filename == null)
            {
                return;
            }

            try
            {
                currentReplay = new Replay(filename);
                currentMap    = currentReplay.Map();

                panel.GetWidget <LabelWidget>("DURATION").GetText =
                    () => WidgetUtils.FormatTime(currentReplay.Duration * 3 /* todo: 3:1 ratio isnt always true. */);
                panel.GetWidget <MapPreviewWidget>("MAP_PREVIEW").Map = () => currentMap;
                panel.GetWidget <LabelWidget>("MAP_TITLE").GetText    =
                    () => currentMap != null ? currentMap.Title : "(Unknown Map)";

                var players = currentReplay.LobbyInfo.Slots
                              .Count(s => currentReplay.LobbyInfo.ClientInSlot(s.Key) != null);
                panel.GetWidget <LabelWidget>("PLAYERS").GetText = () => players.ToString();
            }
            catch (Exception e)
            {
                Log.Write("debug", "Exception while parsing replay: {0}", e);
                currentReplay = null;
                currentMap    = null;
            }
        }
コード例 #5
0
ファイル: GameTimerLogic.cs プロジェクト: huwpascoe/OpenRA
        public GameTimerLogic(Widget widget, OrderManager orderManager, World world)
        {
            var timer     = widget.GetOrNull <LabelWidget>("GAME_TIMER");
            var status    = widget.GetOrNull <LabelWidget>("GAME_TIMER_STATUS");
            var startTick = Ui.LastTickTime;

            Func <bool> shouldShowStatus = () => (world.Paused || world.Timestep != world.LobbyInfo.GlobalSettings.Timestep) &&
                                           (Ui.LastTickTime - startTick) / 1000 % 2 == 0;

            Func <string> statusText = () =>
            {
                if (world.Paused || world.Timestep == 0)
                {
                    return("Paused");
                }

                if (world.Timestep == 1)
                {
                    return("Max Speed");
                }

                return("{0}% Speed".F(world.LobbyInfo.GlobalSettings.Timestep * 100 / world.Timestep));
            };

            if (timer != null)
            {
                timer.GetText = () =>
                {
                    if (status == null && shouldShowStatus())
                    {
                        return(statusText());
                    }

                    return(WidgetUtils.FormatTime(world.WorldTick, world.Timestep));
                };
            }

            if (status != null)
            {
                // Blink the status line
                status.IsVisible = shouldShowStatus;
                status.GetText   = statusText;
            }

            var percentage = widget.GetOrNull <LabelWidget>("GAME_TIMER_PERCENTAGE");

            if (percentage != null)
            {
                var connection = orderManager.Connection as ReplayConnection;
                if (connection != null && connection.TickCount != 0)
                {
                    percentage.GetText = () => "({0}%)".F(orderManager.NetFrameNumber * 100 / connection.TickCount);
                }
                else if (timer != null)
                {
                    timer.Bounds.Width += percentage.Bounds.Width;
                }
            }
        }
コード例 #6
0
 public override void Tick()
 {
     texts = powers.Select(p =>
     {
         var time  = WidgetUtils.FormatTime(p.RemainingTime, false);
         var text  = Format.F(p.Info.Description, time);
         var color = !p.Ready || Game.LocalTick % 50 < 25 ? p.Instances[0].self.Owner.Color.RGB : Color.White;
         return(Pair.New(text, color));
     }).ToArray();
 }
コード例 #7
0
        public override void Draw()
        {
            if (!IsVisible())
            {
                return;
            }
            var font = Game.Renderer.Fonts["Bold"];
            var text = Format.F(WidgetUtils.FormatTime(Timer.TicksLeft));

            font.DrawTextWithContrast(text, Position, Timer.TicksLeft <= 25 * 10 && Game.LocalTick % 50 < 25 ? Color.Red : Color.White, Color.Black, 1);
        }
コード例 #8
0
 static string GetOverlayForItem(ProductionItem item)
 {
     if (item.Paused)
     {
         return("ON HOLD");
     }
     if (item.Done)
     {
         return("READY");
     }
     return(WidgetUtils.FormatTime(item.RemainingTimeActual));
 }
コード例 #9
0
 string GetOverlayForItem(ProductionItem item)
 {
     if (item.Paused)
     {
         return(HoldText);
     }
     if (item.Done)
     {
         return(ReadyText);
     }
     return(WidgetUtils.FormatTime(item.RemainingTimeActual));
 }
コード例 #10
0
 static string GetOverlayForItem(SupportPowerInstance item)
 {
     if (item.Disabled)
     {
         return("ON HOLD");
     }
     if (item.Ready)
     {
         return("READY");
     }
     return(WidgetUtils.FormatTime(item.RemainingTime));
 }
コード例 #11
0
        public override void Draw()
        {
            var iconSize   = new float2(64, 48);
            var iconOffset = 0.5f * iconSize;

            overlayFont = Game.Renderer.Fonts["TinyBold"];
            holdOffset  = iconOffset - overlayFont.Measure(HoldText) / 2;
            readyOffset = iconOffset - overlayFont.Measure(ReadyText) / 2;
            timeOffset  = iconOffset - overlayFont.Measure(WidgetUtils.FormatTime(0)) / 2;

            // Background
            foreach (var rect in icons.Keys)
            {
                WidgetUtils.DrawPanel("panel-black", rect.InflateBy(1, 1, 1, 1));
            }

            // Icons
            foreach (var p in icons.Values)
            {
                WidgetUtils.DrawSHPCentered(p.Sprite, p.Pos + iconOffset, worldRenderer);

                // Charge progress
                clock.PlayFetchIndex("idle",
                                     () => (p.Power.TotalTime - p.Power.RemainingTime)
                                     * (clock.CurrentSequence.Length - 1) / p.Power.TotalTime);
                clock.Tick();
                WidgetUtils.DrawSHPCentered(clock.Image, p.Pos + iconOffset, worldRenderer);
            }

            // Overlay
            foreach (var p in icons.Values)
            {
                if (p.Power.Ready)
                {
                    overlayFont.DrawTextWithContrast(ReadyText,
                                                     p.Pos + readyOffset,
                                                     Color.White, Color.Black, 1);
                }
                else if (!p.Power.Active)
                {
                    overlayFont.DrawTextWithContrast(HoldText,
                                                     p.Pos + holdOffset,
                                                     Color.White, Color.Black, 1);
                }
                else
                {
                    overlayFont.DrawTextWithContrast(WidgetUtils.FormatTime(p.Power.RemainingTime),
                                                     p.Pos + timeOffset,
                                                     Color.White, Color.Black, 1);
                }
            }
        }
コード例 #12
0
        public SupportPowerTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, SupportPowersWidget palette)
        {
            widget.IsVisible = () => palette.TooltipPower != null;
            var nameLabel  = widget.Get <LabelWidget>("NAME");
            var timeLabel  = widget.Get <LabelWidget>("TIME");
            var descLabel  = widget.Get <LabelWidget>("DESC");
            var nameFont   = Game.Renderer.Fonts[nameLabel.Font];
            var timeFont   = Game.Renderer.Fonts[timeLabel.Font];
            var descFont   = Game.Renderer.Fonts[descLabel.Font];
            var name       = "";
            var time       = "";
            var desc       = "";
            var baseHeight = widget.Bounds.Height;
            var timeOffset = timeLabel.Bounds.X;

            SupportPowerInstance lastPower = null;

            tooltipContainer.BeforeRender = () =>
            {
                var sp = palette.TooltipPower;
                if (sp == null)
                {
                    return;
                }

                if (sp.Info == null)
                {
                    return;                             // no instances actually exist (race with destroy)
                }
                time = "{0} / {1}".F(WidgetUtils.FormatTime(sp.RemainingTime),
                                     WidgetUtils.FormatTime(sp.Info.ChargeTime * 25));

                if (sp == lastPower)
                {
                    return;
                }

                name = sp.Info.Description;
                desc = sp.Info.LongDesc.Replace("\\n", "\n");
                var timeWidth = timeFont.Measure(time).X;
                var topWidth  = nameFont.Measure(name).X + timeWidth + timeOffset;
                var descSize  = descFont.Measure(desc);
                widget.Bounds.Width  = 2 * nameLabel.Bounds.X + Math.Max(topWidth, descSize.X);
                widget.Bounds.Height = baseHeight + descSize.Y;
                timeLabel.Bounds.X   = widget.Bounds.Width - nameLabel.Bounds.X - timeWidth;
                lastPower            = sp;
            };

            nameLabel.GetText = () => name;
            timeLabel.GetText = () => time;
            descLabel.GetText = () => desc;
        }
コード例 #13
0
        public override void Draw()
        {
            if (!IsVisible())
            {
                return;
            }

            var font = Game.Renderer.Fonts["Bold"];
            var text = Format.F(WidgetUtils.FormatTime(Timer.TicksLeft));
            var pos  = new float2(Game.viewport.Width * 0.5f - font.Measure(text).X / 2, Game.viewport.Height * 0.1f);

            font.DrawTextWithContrast(text, pos, Timer.TicksLeft <= 25 * 10 && Game.LocalTick % 50 < 25 ? Color.Red : Color.White, Color.Black, 1);
        }
コード例 #14
0
        string GetOverlayForItem(ProductionItem item)
        {
            if (item.Paused)
            {
                return(HoldText);
            }

            if (item.Done)
            {
                return(orderManager.LocalFrameNumber / 9 % 2 == 0 ? ReadyText : "");
            }

            return(WidgetUtils.FormatTime(item.RemainingTimeActual));
        }
コード例 #15
0
ファイル: SupportPowersWidget.cs プロジェクト: wytsep/OpenRA
        public override void Draw()
        {
            var iconOffset = 0.5f * IconSize.ToFloat2() + IconSpriteOffset;

            overlayFont = Game.Renderer.Fonts["TinyBold"];

            holdOffset  = iconOffset - overlayFont.Measure(HoldText) / 2;
            readyOffset = iconOffset - overlayFont.Measure(ReadyText) / 2;
            timeOffset  = iconOffset - overlayFont.Measure(WidgetUtils.FormatTime(0)) / 2;

            // Icons
            foreach (var p in icons.Values)
            {
                WidgetUtils.DrawSHPCentered(p.Sprite, p.Pos + iconOffset, worldRenderer);

                // Charge progress
                var sp = p.Power;
                clock.PlayFetchIndex("idle",
                                     () => sp.TotalTime == 0 ? clock.CurrentSequence.Length - 1 : (sp.TotalTime - sp.RemainingTime)
                                     * (clock.CurrentSequence.Length - 1) / sp.TotalTime);

                clock.Tick();
                WidgetUtils.DrawSHPCentered(clock.Image, p.Pos + iconOffset, worldRenderer);
            }

            // Overlay
            foreach (var p in icons.Values)
            {
                if (p.Power.Ready)
                {
                    overlayFont.DrawTextWithContrast(ReadyText,
                                                     p.Pos + readyOffset,
                                                     Color.White, Color.Black, 1);
                }
                else if (!p.Power.Active)
                {
                    overlayFont.DrawTextWithContrast(HoldText,
                                                     p.Pos + holdOffset,
                                                     Color.White, Color.Black, 1);
                }
                else
                {
                    overlayFont.DrawTextWithContrast(WidgetUtils.FormatTime(p.Power.RemainingTime),
                                                     p.Pos + timeOffset,
                                                     Color.White, Color.Black, 1);
                }
            }
        }
コード例 #16
0
        void IWorldLoaded.WorldLoaded(World w, OpenRA.Graphics.WorldRenderer wr)
        {
            mapOptions = w.WorldActor.Trait <MapOptions>();
            if (string.IsNullOrWhiteSpace(info.CountdownLabel) || string.IsNullOrWhiteSpace(info.CountdownText))
            {
                return;
            }

            countdownLabel = Ui.Root.GetOrNull <LabelWidget>(info.CountdownLabel);
            if (countdownLabel != null)
            {
                countdown = new CachedTransform <int, string>(t =>
                                                              info.CountdownText.F(WidgetUtils.FormatTime(t, true, w.IsReplay ? mapOptions.GameSpeed.Timestep : w.Timestep)));
                countdownLabel.GetText = () => countdown.Update(ticksRemaining);
            }
        }
コード例 #17
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        private void DrawSuperweapons()
        {
            var index = 0;

            foreach (var player in ingameUi.World.Players)
            {
                var powers = player.PlayerActor.Trait <SupportPowerManager>().Powers.Where(p => p.Value.Active).OrderBy(p => p.Value.RemainingTime);

                foreach (var power in powers)
                {
                    var text = WidgetUtils.FormatTime(power.Value.RemainingTime, false, ingameUi.World.Timestep);
                    font.DrawTextWithContrast(text, new int2(
                                                  RenderBounds.X + 10 + index % 4 * ((RenderBounds.Width - 20) / 4),
                                                  RenderBounds.Y + 25 + index / 4 * powerHeight), player.Color.RGB, player.Color.L > 50 ? Color.Black : Color.White, 1);
                    index++;
                }
            }
        }
コード例 #18
0
ファイル: SupportPowersWidget.cs プロジェクト: test71/OpenRA
        public override void Draw()
        {
            // Background
            foreach (var rect in Icons.Keys)
            {
                WidgetUtils.DrawPanel("panel-black", rect.InflateBy(1, 1, 1, 1));
            }

            // Icons
            foreach (var p in Icons.Values)
            {
                WidgetUtils.DrawSHP(p.Sprite, p.Pos, worldRenderer);

                // Charge progress
                clock.PlayFetchIndex("idle",
                                     () => (p.Power.TotalTime - p.Power.RemainingTime)
                                     * (clock.CurrentSequence.Length - 1) / p.Power.TotalTime);
                clock.Tick();
                WidgetUtils.DrawSHP(clock.Image, p.Pos, worldRenderer);
            }

            // Overlay
            foreach (var p in Icons.Values)
            {
                if (p.Power.Ready)
                {
                    overlayFont.DrawTextWithContrast("Ready",
                                                     p.Pos + readyOffset,
                                                     Color.White, Color.Black, 1);
                }
                else if (!p.Power.Active)
                {
                    overlayFont.DrawTextWithContrast("On Hold",
                                                     p.Pos + holdOffset,
                                                     Color.White, Color.Black, 1);
                }
                else
                {
                    overlayFont.DrawTextWithContrast(WidgetUtils.FormatTime(p.Power.RemainingTime),
                                                     p.Pos + timeOffset,
                                                     Color.White, Color.Black, 1);
                }
            }
        }
コード例 #19
0
ファイル: SupportPowersWidget.cs プロジェクト: test71/OpenRA
        public SupportPowersWidget(World world, WorldRenderer worldRenderer)
        {
            this.worldRenderer = worldRenderer;
            spm = world.LocalPlayer.PlayerActor.Trait <SupportPowerManager>();
            tooltipContainer = Lazy.New(() =>
                                        Ui.Root.GetWidget <TooltipContainerWidget>(TooltipContainer));

            iconSprites = Rules.Info.Values.SelectMany(u => u.Traits.WithInterface <SupportPowerInfo>())
                          .Select(u => u.Image).Distinct()
                          .ToDictionary(
                u => u,
                u => Game.modData.SpriteLoader.LoadAllSprites(u)[0]);

            clock = new Animation("clock");

            overlayFont = Game.Renderer.Fonts["TinyBold"];
            holdOffset  = new float2(32, 24) - overlayFont.Measure("On Hold") / 2;
            readyOffset = new float2(32, 24) - overlayFont.Measure("Ready") / 2;
            timeOffset  = new float2(32, 24) - overlayFont.Measure(WidgetUtils.FormatTime(0)) / 2;
        }
コード例 #20
0
        public override void Draw()
        {
            var iconOffset = 0.5f * IconSize.ToVector2() + IconSpriteOffset;

            overlayFont  = WarGame.Renderer.Fonts["TinyBold"];
            timeOffset   = iconOffset - overlayFont.Measure(WidgetUtils.FormatTime(0, World.Timestep)) / 2;
            queuedOffset = new Vector2(4, 2);
            holdOffset   = iconOffset - overlayFont.Measure(HoldText) / 2;
            readyOffset  = iconOffset - overlayFont.Measure(ReadyText) / 2;

            if (CurrentQueue == null)
            {
                return;
            }

            var buildableItems = CurrentQueue.BuildableItems();

            var pios = currentQueue.Actor.Owner.PlayerActor.TraitsImplementing <IProductionIconOverlay>();


            //Icons
            foreach (var icon in icons.Values)
            {
                WidgetUtils.DrawSHPCentered(icon.Sprite, icon.Pos + iconOffset, icon.Palette);

                //Build progress
                if (icon.Queued.Count > 0)
                {
                    var first = icon.Queued[0];

                    clock.PlayFetchIndex(ClockSequence, () => (first.TotalTime - first.RemainingTime) * (clock.CurrentSequence.Length - 1) / first.TotalTime);
                    clock.Tick();

                    WidgetUtils.DrawSHPCentered(clock.Image, icon.Pos + iconOffset, icon.IconClockPalette);
                }
                else if (!buildableItems.Any(a => a.Name == icon.Name))
                {
                    WidgetUtils.DrawSHPCentered(cantBuild.Image, icon.Pos + iconOffset, icon.IconDarkenPalette);
                }
            }
        }
コード例 #21
0
ファイル: GameTimerLogic.cs プロジェクト: hadow/Commander
        public GameTimerLogic(Widget widget, OrderManager orderManager, World world)
        {
            var timer     = widget.GetOrNull <LabelWidget>("GAME_TIMER");
            var status    = widget.GetOrNull <LabelWidget>("GAME_TIMER_STATUS");
            var startTick = UI.LastTickTime;

            if (timer != null)
            {
                //Timers in replays should be synced to the effective game time,not the playback time.
                var timestep = world.Timestep;
                if (world.IsReplay)
                {
                    timestep = world.WorldActor.Trait <MapOptions>().GameSpeed.Timestep;
                }

                timer.GetText = () =>
                {
                    //if(status == null &&)
                    return(WidgetUtils.FormatTime(world.WorldTick, timestep));
                };
            }
        }
コード例 #22
0
        public ProductionPaletteWidget(World world, WorldRenderer worldRenderer)
        {
            this.world         = world;
            this.worldRenderer = worldRenderer;
            tooltipContainer   = Lazy.New(() =>
                                          Widget.RootWidget.GetWidget <TooltipContainerWidget>(TooltipContainer));

            cantBuild = new Animation("clock");
            cantBuild.PlayFetchIndex("idle", () => 0);
            clock = new Animation("clock");

            iconSprites = Rules.Info.Values
                          .Where(u => u.Traits.Contains <BuildableInfo>() && u.Name[0] != '^')
                          .ToDictionary(
                u => u.Name,
                u => Game.modData.SpriteLoader.LoadAllSprites(
                    u.Traits.Get <TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);

            overlayFont  = Game.Renderer.Fonts["TinyBold"];
            holdOffset   = new float2(32, 24) - overlayFont.Measure("On Hold") / 2;
            readyOffset  = new float2(32, 24) - overlayFont.Measure("Ready") / 2;
            timeOffset   = new float2(32, 24) - overlayFont.Measure(WidgetUtils.FormatTime(0)) / 2;
            queuedOffset = new float2(4, 2);
        }
コード例 #23
0
        public SupportPowerTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, Func <SupportPowersWidget.SupportPowerIcon> getTooltipIcon, World world)
        {
            widget.IsVisible = () => getTooltipIcon() != null && getTooltipIcon().Power.Info != null;
            var nameLabel   = widget.Get <LabelWidget>("NAME");
            var hotkeyLabel = widget.Get <LabelWidget>("HOTKEY");
            var timeLabel   = widget.Get <LabelWidget>("TIME");
            var descLabel   = widget.Get <LabelWidget>("DESC");
            var nameFont    = Game.Renderer.Fonts[nameLabel.Font];
            var hotkeyFont  = Game.Renderer.Fonts[hotkeyLabel.Font];
            var timeFont    = Game.Renderer.Fonts[timeLabel.Font];
            var descFont    = Game.Renderer.Fonts[descLabel.Font];
            var baseHeight  = widget.Bounds.Height;
            var timeOffset  = timeLabel.Bounds.X;

            SupportPowerInstance lastPower = null;
            Hotkey lastHotkey           = Hotkey.Invalid;
            var    lastRemainingSeconds = 0;

            tooltipContainer.BeforeRender = () =>
            {
                var icon = getTooltipIcon();
                if (icon == null || icon.Power == null || icon.Power.Instances.Count == 0)
                {
                    return;
                }

                var sp = icon.Power;

                // HACK: This abuses knowledge of the internals of WidgetUtils.FormatTime
                // to efficiently work when the label is going to change, requiring a panel relayout
                var remainingSeconds = (int)Math.Ceiling(sp.RemainingTicks * world.Timestep / 1000f);

                var hotkey = icon.Hotkey?.GetValue() ?? Hotkey.Invalid;
                if (sp == lastPower && hotkey == lastHotkey && lastRemainingSeconds == remainingSeconds)
                {
                    return;
                }

                nameLabel.Text = sp.Info.Description;
                var nameSize = nameFont.Measure(nameLabel.Text);

                descLabel.Text = sp.Info.LongDesc.Replace("\\n", "\n");
                var descSize = descFont.Measure(descLabel.Text);

                var customLabel = sp.TooltipTimeTextOverride();
                if (customLabel == null)
                {
                    var remaining = WidgetUtils.FormatTime(sp.RemainingTicks, world.Timestep);
                    var total     = WidgetUtils.FormatTime(sp.Info.ChargeInterval, world.Timestep);
                    timeLabel.Text = $"{remaining} / {total}";
                }
                else
                {
                    timeLabel.Text = customLabel;
                }

                var timeSize    = timeFont.Measure(timeLabel.Text);
                var hotkeyWidth = 0;
                hotkeyLabel.Visible = hotkey.IsValid();
                if (hotkeyLabel.Visible)
                {
                    var hotkeyText = $"({hotkey.DisplayString()})";

                    hotkeyWidth          = hotkeyFont.Measure(hotkeyText).X + 2 * nameLabel.Bounds.X;
                    hotkeyLabel.Text     = hotkeyText;
                    hotkeyLabel.Bounds.X = nameSize.X + 2 * nameLabel.Bounds.X;
                }

                var timeWidth = timeSize.X;
                var topWidth  = nameSize.X + hotkeyWidth + timeWidth + timeOffset;
                widget.Bounds.Width  = 2 * nameLabel.Bounds.X + Math.Max(topWidth, descSize.X);
                widget.Bounds.Height = baseHeight + descSize.Y;
                timeLabel.Bounds.X   = widget.Bounds.Width - nameLabel.Bounds.X - timeWidth;

                lastPower            = sp;
                lastHotkey           = hotkey;
                lastRemainingSeconds = remainingSeconds;
            };

            timeLabel.GetColor = () => getTooltipIcon() != null && !getTooltipIcon().Power.Active
                                ? Color.Red : Color.White;
        }
コード例 #24
0
        public ProductionTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, ProductionPaletteWidget palette, World world)
        {
            var mapRules = palette.World.Map.Rules;
            var pm       = palette.World.LocalPlayer.PlayerActor.Trait <PowerManager>();
            var pr       = palette.World.LocalPlayer.PlayerActor.Trait <PlayerResources>();

            widget.IsVisible = () => palette.TooltipIcon != null;
            var nameLabel     = widget.Get <LabelWidget>("NAME");
            var hotkeyLabel   = widget.Get <LabelWidget>("HOTKEY");
            var requiresLabel = widget.Get <LabelWidget>("REQUIRES");
            var powerLabel    = widget.Get <LabelWidget>("POWER");
            var powerIcon     = widget.Get <ImageWidget>("POWER_ICON");
            var timeLabel     = widget.Get <LabelWidget>("TIME");
            var timeIcon      = widget.Get <ImageWidget>("TIME_ICON");
            var costLabel     = widget.Get <LabelWidget>("COST");
            var costIcon      = widget.Get <ImageWidget>("COST_ICON");
            var descLabel     = widget.Get <LabelWidget>("DESC");

            var iconMargin = timeIcon.Bounds.X;

            var       font         = Game.Renderer.Fonts[nameLabel.Font];
            var       descFont     = Game.Renderer.Fonts[descLabel.Font];
            var       requiresFont = Game.Renderer.Fonts[requiresLabel.Font];
            ActorInfo lastActor    = null;

            tooltipContainer.BeforeRender = () =>
            {
                if (palette.TooltipIcon == null)
                {
                    return;
                }

                var actor = palette.TooltipIcon.Actor;
                if (actor == null || actor == lastActor)
                {
                    return;
                }

                var tooltip   = actor.TraitInfo <TooltipInfo>();
                var buildable = actor.TraitInfo <BuildableInfo>();
                var cost      = actor.TraitInfo <ValuedInfo>().Cost;

                nameLabel.GetText = () => tooltip.Name;

                var hotkey      = palette.TooltipIcon.Hotkey;
                var nameWidth   = font.Measure(tooltip.Name).X;
                var hotkeyText  = "({0})".F(hotkey.DisplayString());
                var hotkeyWidth = hotkey.IsValid() ? font.Measure(hotkeyText).X + 2 * nameLabel.Bounds.X : 0;
                hotkeyLabel.GetText  = () => hotkeyText;
                hotkeyLabel.Bounds.X = nameWidth + 2 * nameLabel.Bounds.X;
                hotkeyLabel.Visible  = hotkey.IsValid();

                var prereqs        = buildable.Prerequisites.Select(a => ActorName(mapRules, a)).Where(s => !s.StartsWith("~"));
                var requiresString = prereqs.Any() ? requiresLabel.Text.F(prereqs.JoinWith(", ")) : "";
                requiresLabel.GetText = () => requiresString;

                var power       = actor.TraitInfos <PowerInfo>().Where(i => i.UpgradeMinEnabledLevel < 1).Sum(i => i.Amount);
                var powerString = power.ToString();
                powerLabel.GetText  = () => powerString;
                powerLabel.GetColor = () => ((pm.PowerProvided - pm.PowerDrained) >= -power || power > 0)
                                        ? Color.White : Color.Red;
                powerLabel.IsVisible = () => power != 0;
                powerIcon.IsVisible  = () => power != 0;

                var lowpower = pm.PowerState != PowerState.Normal;
                var time     = palette.CurrentQueue == null ? 0 : palette.CurrentQueue.GetBuildTime(actor.Name)
                               * (lowpower ? palette.CurrentQueue.Info.LowPowerSlowdown : 1);
                var timeString = WidgetUtils.FormatTime(time, world.Timestep);
                timeLabel.GetText  = () => timeString;
                timeLabel.GetColor = () => lowpower ? Color.Red : Color.White;

                var costString = cost.ToString();
                costLabel.GetText  = () => costString;
                costLabel.GetColor = () => pr.DisplayCash + pr.DisplayResources >= cost
                                        ? Color.White : Color.Red;

                var descString = tooltip.Description.Replace("\\n", "\n");
                descLabel.GetText = () => descString;

                var leftWidth = new[] { nameWidth + hotkeyWidth, requiresFont.Measure(requiresString).X, descFont.Measure(descString).X }.Aggregate(Math.Max);
                var rightWidth = new[] { font.Measure(powerString).X, font.Measure(timeString).X, font.Measure(costString).X }.Aggregate(Math.Max);

                timeIcon.Bounds.X   = powerIcon.Bounds.X = costIcon.Bounds.X = leftWidth + 2 * nameLabel.Bounds.X;
                timeLabel.Bounds.X  = powerLabel.Bounds.X = costLabel.Bounds.X = timeIcon.Bounds.Right + iconMargin;
                widget.Bounds.Width = leftWidth + rightWidth + 3 * nameLabel.Bounds.X + timeIcon.Bounds.Width + iconMargin;

                var leftHeight  = font.Measure(tooltip.Name).Y + requiresFont.Measure(requiresString).Y + descFont.Measure(descString).Y;
                var rightHeight = font.Measure(powerString).Y + font.Measure(timeString).Y + font.Measure(costString).Y;
                widget.Bounds.Height = Math.Max(leftHeight, rightHeight) * 3 / 2 + 3 * nameLabel.Bounds.Y;

                lastActor = actor;
            };
        }
コード例 #25
0
        public GameTimerLogic(Widget widget, OrderManager orderManager, World world)
        {
            var timer     = widget.GetOrNull <LabelWidget>("GAME_TIMER");
            var status    = widget.GetOrNull <LabelWidget>("GAME_TIMER_STATUS");
            var tlm       = world.WorldActor.TraitOrDefault <TimeLimitManager>();
            var startTick = Ui.LastTickTime;

            Func <bool> shouldShowStatus = () => (world.Paused || world.Timestep != world.LobbyInfo.GlobalSettings.Timestep) &&
                                           (Ui.LastTickTime - startTick) / 1000 % 2 == 0;

            Func <string> statusText = () =>
            {
                if (world.Paused || world.Timestep == 0)
                {
                    return("Paused");
                }

                if (world.Timestep == 1)
                {
                    return("Max Speed");
                }

                return("{0}% Speed".F(world.LobbyInfo.GlobalSettings.Timestep * 100 / world.Timestep));
            };

            if (timer != null)
            {
                // Timers in replays should be synced to the effective game time, not the playback time.
                var timestep = world.Timestep;
                if (world.IsReplay)
                {
                    timestep = world.WorldActor.Trait <MapOptions>().GameSpeed.Timestep;
                }

                timer.GetText = () =>
                {
                    if (status == null && shouldShowStatus())
                    {
                        return(statusText());
                    }

                    var timeLimit   = tlm != null ? tlm.TimeLimit : 0;
                    var displayTick = timeLimit > 0 ? timeLimit - world.WorldTick : world.WorldTick;
                    return(WidgetUtils.FormatTime(Math.Max(0, displayTick), timestep));
                };
            }

            if (status != null)
            {
                // Blink the status line
                status.IsVisible = shouldShowStatus;
                status.GetText   = statusText;
            }

            var timerTooltip = timer as LabelWithTooltipWidget;

            if (timerTooltip != null)
            {
                var connection = orderManager.Connection as ReplayConnection;
                if (connection != null && connection.FinalGameTick != 0)
                {
                    timerTooltip.GetTooltipText = () => "{0}% complete".F(world.WorldTick * 100 / connection.FinalGameTick);
                }
                else if (connection != null && connection.TickCount != 0)
                {
                    timerTooltip.GetTooltipText = () => "{0}% complete".F(orderManager.NetFrameNumber * 100 / connection.TickCount);
                }
                else
                {
                    timerTooltip.GetTooltipText = null;
                }
            }
        }
コード例 #26
0
        public override void Draw()
        {
            buttons.Clear();

            if (world.LocalPlayer == null)
            {
                return;
            }

            var manager   = world.LocalPlayer.PlayerActor.Trait <SupportPowerManager>();
            var powers    = manager.Powers.Where(p => !p.Value.Disabled);
            var numPowers = powers.Count();

            if (numPowers == 0)
            {
                return;
            }

            var rectBounds = RenderBounds;

            WidgetUtils.DrawRGBA(WidgetUtils.GetChromeImage(world, "specialbin-top"), new float2(rectBounds.X, rectBounds.Y));
            for (var i = 1; i < numPowers; i++)
            {
                WidgetUtils.DrawRGBA(WidgetUtils.GetChromeImage(world, "specialbin-middle"), new float2(rectBounds.X, rectBounds.Y + i * 51));
            }
            WidgetUtils.DrawRGBA(WidgetUtils.GetChromeImage(world, "specialbin-bottom"), new float2(rectBounds.X, rectBounds.Y + numPowers * 51));

            // Hack Hack Hack
            rectBounds.Width  = 69;
            rectBounds.Height = 10 + numPowers * 51 + 21;

            var y = rectBounds.Y + 10;

            foreach (var kv in powers)
            {
                var sp    = kv.Value;
                var image = spsprites[sp.Info.Image];

                var drawPos = new float2(rectBounds.X + 5, y);
                var rect    = new Rectangle(rectBounds.X + 5, y, 64, 48);

                if (rect.Contains(Viewport.LastMousePos))
                {
                    var pos = drawPos.ToInt2();
                    var tl  = new int2(pos.X - 3, pos.Y - 3);
                    var m   = new int2(pos.X + 64 + 3, pos.Y + 48 + 3);
                    var br  = tl + new int2(64 + 3 + 20, 40);

                    if (sp.TotalTime > 0)
                    {
                        br += new int2(0, 20);
                    }

                    if (sp.Info.LongDesc != null)
                    {
                        br += Game.Renderer.Fonts["Regular"].Measure(sp.Info.LongDesc.Replace("\\n", "\n"));
                    }
                    else
                    {
                        br += new int2(300, 0);
                    }

                    var border = WidgetUtils.GetBorderSizes("dialog4");

                    WidgetUtils.DrawPanelPartial("dialog4", Rectangle.FromLTRB(tl.X, tl.Y, m.X + border[3], m.Y),
                                                 PanelSides.Left | PanelSides.Top | PanelSides.Bottom | PanelSides.Center);
                    WidgetUtils.DrawPanelPartial("dialog4", Rectangle.FromLTRB(m.X - border[2], tl.Y, br.X, m.Y + border[1]),
                                                 PanelSides.Top | PanelSides.Right | PanelSides.Center);
                    WidgetUtils.DrawPanelPartial("dialog4", Rectangle.FromLTRB(m.X, m.Y - border[1], br.X, br.Y),
                                                 PanelSides.Left | PanelSides.Right | PanelSides.Bottom | PanelSides.Center);

                    pos += new int2(77, 5);
                    Game.Renderer.Fonts["Bold"].DrawText(sp.Info.Description, pos, Color.White);

                    if (sp.TotalTime > 0)
                    {
                        pos += new int2(0, 20);
                        Game.Renderer.Fonts["Bold"].DrawText(WidgetUtils.FormatTime(sp.RemainingTime).ToString(), pos, Color.White);
                        Game.Renderer.Fonts["Bold"].DrawText("/ {0}".F(WidgetUtils.FormatTime(sp.TotalTime)), pos + new int2(45, 0), Color.White);
                    }

                    if (sp.Info.LongDesc != null)
                    {
                        pos += new int2(0, 20);
                        Game.Renderer.Fonts["Regular"].DrawText(sp.Info.LongDesc.Replace("\\n", "\n"), pos, Color.White);
                    }
                }

                WidgetUtils.DrawSHP(image, drawPos, worldRenderer);

                clock.PlayFetchIndex("idle",
                                     () => sp.TotalTime == 0 ? clock.CurrentSequence.Length - 1 : (sp.TotalTime - sp.RemainingTime)
                                     * (clock.CurrentSequence.Length - 1) / sp.TotalTime);
                clock.Tick();

                WidgetUtils.DrawSHP(clock.Image, drawPos, worldRenderer);

                var overlay = sp.Ready ? ReadyText : sp.Active ? null : HoldText;
                var font    = Game.Renderer.Fonts["TinyBold"];
                if (overlay != null)
                {
                    var size       = font.Measure(overlay);
                    var overlayPos = drawPos + new float2(32, 16);
                    font.DrawTextWithContrast(overlay, overlayPos - new float2(size.X / 2, 0), Color.White, Color.Black, 1);
                }

                buttons.Add(Pair.New(rect, HandleSupportPower(kv.Key, manager)));

                y += 51;
            }
        }
コード例 #27
0
ファイル: BuildPaletteWidget.cs プロジェクト: wytsep/OpenRA
        void DrawProductionTooltip(World world, string unit, Hotkey hotkey, int2 pos)
        {
            pos.Y += 15;

            var pl = world.LocalPlayer;
            var p  = pos.ToFloat2() - new float2(297, -3);

            var info         = world.Map.Rules.Actors[unit];
            var tooltip      = info.Traits.Get <TooltipInfo>();
            var buildable    = info.Traits.Get <BuildableInfo>();
            var cost         = info.Traits.Get <ValuedInfo>().Cost;
            var canBuildThis = CurrentQueue.CanBuild(info);

            var longDescSize = Game.Renderer.Fonts["Regular"].Measure(tooltip.Description.Replace("\\n", "\n")).Y;

            if (!canBuildThis)
            {
                longDescSize += 8;
            }

            WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.Renderer.Resolution.Width - 300, pos.Y, 300, longDescSize + 65));

            Game.Renderer.Fonts["Bold"].DrawText(
                tooltip.Name + (hotkey.IsValid() ? " ({0})".F(hotkey.DisplayString()) : ""),
                p.ToInt2() + new int2(5, 5), Color.White);

            var resources = pl.PlayerActor.Trait <PlayerResources>();
            var power     = pl.PlayerActor.Trait <PowerManager>();

            DrawRightAligned("${0}".F(cost), pos + new int2(-5, 5),
                             (resources.DisplayCash + resources.DisplayResources >= cost ? Color.White : Color.Red));

            var lowpower = power.PowerState != PowerState.Normal;
            var time     = CurrentQueue.GetBuildTime(info.Name)
                           * ((lowpower) ? CurrentQueue.Info.LowPowerSlowdown : 1);

            DrawRightAligned(WidgetUtils.FormatTime(time), pos + new int2(-5, 35), lowpower ? Color.Red : Color.White);

            var pi = info.Traits.GetOrDefault <PowerInfo>();

            if (pi != null)
            {
                DrawRightAligned("{1}{0}".F(pi.Amount, pi.Amount > 0 ? "+" : ""), pos + new int2(-5, 20),
                                 ((power.PowerProvided - power.PowerDrained) >= -pi.Amount || pi.Amount > 0) ? Color.White : Color.Red);
            }

            p += new int2(5, 35);
            if (!canBuildThis)
            {
                var prereqs = buildable.Prerequisites.Select(s => Description(world.Map.Rules, s)).Where(s => !s.StartsWith("~"));
                if (prereqs.Any())
                {
                    Game.Renderer.Fonts["Regular"].DrawText(RequiresText.F(prereqs.JoinWith(", ")), p.ToInt2(), Color.White);

                    p += new int2(0, 8);
                }
            }

            p += new int2(0, 15);
            Game.Renderer.Fonts["Regular"].DrawText(tooltip.Description.Replace("\\n", "\n"),
                                                    p.ToInt2(), Color.White);
        }
コード例 #28
0
        public override void Draw()
        {
            overlayFont  = Game.Renderer.Fonts["TinyBold"];
            timeOffset   = new float2(32, 24) - overlayFont.Measure(WidgetUtils.FormatTime(0)) / 2;
            queuedOffset = new float2(4, 2);
            holdOffset   = new float2(32, 24) - overlayFont.Measure(HoldText) / 2;
            readyOffset  = new float2(32, 24) - overlayFont.Measure(ReadyText) / 2;

            if (CurrentQueue == null)
            {
                return;
            }

            var buildableItems = CurrentQueue.BuildableItems().OrderBy(a => a.Traits.Get <BuildableInfo>().BuildPaletteOrder);

            // Background
            foreach (var rect in icons.Keys)
            {
                WidgetUtils.DrawPanel("panel-black", rect.InflateBy(1, 1, 1, 1));
            }

            // Icons
            foreach (var icon in icons.Values)
            {
                WidgetUtils.DrawSHP(icon.Sprite, icon.Pos, worldRenderer);

                // Build progress
                if (icon.Queued.Count > 0)
                {
                    var first = icon.Queued[0];
                    clock.PlayFetchIndex("idle",
                                         () => (first.TotalTime - first.RemainingTime)
                                         * (clock.CurrentSequence.Length - 1) / first.TotalTime);
                    clock.Tick();
                    WidgetUtils.DrawSHP(clock.Image, icon.Pos, worldRenderer);
                }
                else if (!buildableItems.Any(a => a.Name == icon.Name))
                {
                    WidgetUtils.DrawSHP(cantBuild.Image, icon.Pos, worldRenderer);
                }
            }

            // Overlays
            foreach (var icon in icons.Values)
            {
                var total = icon.Queued.Count;
                if (total > 0)
                {
                    var first   = icon.Queued[0];
                    var waiting = first != CurrentQueue.CurrentItem() && !first.Done;
                    if (first.Done)
                    {
                        overlayFont.DrawTextWithContrast(ReadyText,
                                                         icon.Pos + readyOffset,
                                                         Color.White, Color.Black, 1);
                    }
                    else if (first.Paused)
                    {
                        overlayFont.DrawTextWithContrast(HoldText,
                                                         icon.Pos + holdOffset,
                                                         Color.White, Color.Black, 1);
                    }
                    else if (!waiting)
                    {
                        overlayFont.DrawTextWithContrast(WidgetUtils.FormatTime(first.RemainingTimeActual),
                                                         icon.Pos + timeOffset,
                                                         Color.White, Color.Black, 1);
                    }

                    if (total > 1 || waiting)
                    {
                        overlayFont.DrawTextWithContrast(total.ToString(),
                                                         icon.Pos + queuedOffset,
                                                         Color.White, Color.Black, 1);
                    }
                }
            }
        }
コード例 #29
0
        public ProductionTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, Player player, Func <ProductionIcon> getTooltipIcon)
        {
            var world    = player.World;
            var mapRules = world.Map.Rules;
            var pm       = player.PlayerActor.TraitOrDefault <PowerManager>();
            var pr       = player.PlayerActor.Trait <PlayerResources>();

            widget.IsVisible = () => getTooltipIcon() != null && getTooltipIcon().Actor != null;
            var nameLabel     = widget.Get <LabelWidget>("NAME");
            var hotkeyLabel   = widget.Get <LabelWidget>("HOTKEY");
            var requiresLabel = widget.Get <LabelWidget>("REQUIRES");
            var powerLabel    = widget.Get <LabelWidget>("POWER");
            var powerIcon     = widget.Get <ImageWidget>("POWER_ICON");
            var timeLabel     = widget.Get <LabelWidget>("TIME");
            var timeIcon      = widget.Get <ImageWidget>("TIME_ICON");
            var costLabel     = widget.Get <LabelWidget>("COST");
            var costIcon      = widget.Get <ImageWidget>("COST_ICON");
            var descLabel     = widget.Get <LabelWidget>("DESC");

            var iconMargin = timeIcon.Bounds.X;

            var font            = Game.Renderer.Fonts[nameLabel.Font];
            var descFont        = Game.Renderer.Fonts[descLabel.Font];
            var requiresFont    = Game.Renderer.Fonts[requiresLabel.Font];
            var formatBuildTime = new CachedTransform <int, string>(time => WidgetUtils.FormatTime(time, world.Timestep));
            var requiresFormat  = requiresLabel.Text;

            ActorInfo lastActor      = null;
            Hotkey    lastHotkey     = Hotkey.Invalid;
            var       lastPowerState = pm == null ? PowerState.Normal : pm.PowerState;

            tooltipContainer.BeforeRender = () =>
            {
                var tooltipIcon = getTooltipIcon();
                if (tooltipIcon == null)
                {
                    return;
                }

                var actor = tooltipIcon.Actor;
                if (actor == null)
                {
                    return;
                }

                var hotkey = tooltipIcon.Hotkey != null?tooltipIcon.Hotkey.GetValue() : Hotkey.Invalid;

                if (actor == lastActor && hotkey == lastHotkey && (pm == null || pm.PowerState == lastPowerState))
                {
                    return;
                }

                var tooltip   = actor.TraitInfos <TooltipInfo>().FirstOrDefault(info => info.EnabledByDefault);
                var name      = tooltip != null ? tooltip.Name : actor.Name;
                var buildable = actor.TraitInfo <BuildableInfo>();
                var cost      = actor.TraitInfo <ValuedInfo>().Cost;

                nameLabel.Text = name;

                var nameSize    = font.Measure(name);
                var hotkeyWidth = 0;
                hotkeyLabel.Visible = hotkey.IsValid();

                if (hotkeyLabel.Visible)
                {
                    var hotkeyText = "({0})".F(hotkey.DisplayString());

                    hotkeyWidth          = font.Measure(hotkeyText).X + 2 * nameLabel.Bounds.X;
                    hotkeyLabel.Text     = hotkeyText;
                    hotkeyLabel.Bounds.X = nameSize.X + 2 * nameLabel.Bounds.X;
                }

                var prereqs = buildable.Prerequisites.Select(a => ActorName(mapRules, a))
                              .Where(s => !s.StartsWith("~", StringComparison.Ordinal) && !s.StartsWith("!", StringComparison.Ordinal));
                requiresLabel.Text = prereqs.Any() ? requiresFormat.F(prereqs.JoinWith(", ")) : "";
                var requiresSize = requiresFont.Measure(requiresLabel.Text);

                var powerSize = new int2(0, 0);
                if (pm != null)
                {
                    var power = actor.TraitInfos <PowerInfo>().Where(i => i.EnabledByDefault).Sum(i => i.Amount);
                    powerLabel.Text     = power.ToString();
                    powerLabel.GetColor = () => ((pm.PowerProvided - pm.PowerDrained) >= -power || power > 0)
                                                ? Color.White : Color.Red;
                    powerLabel.Visible = power != 0;
                    powerIcon.Visible  = power != 0;
                    powerSize          = font.Measure(powerLabel.Text);
                }

                var buildTime      = tooltipIcon.ProductionQueue == null ? 0 : tooltipIcon.ProductionQueue.GetBuildTime(actor, buildable);
                var timeMultiplier = pm != null && pm.PowerState != PowerState.Normal ? tooltipIcon.ProductionQueue.Info.LowPowerSlowdown : 1;

                timeLabel.Text      = formatBuildTime.Update(buildTime * timeMultiplier);
                timeLabel.TextColor = (pm != null && pm.PowerState != PowerState.Normal && tooltipIcon.ProductionQueue.Info.LowPowerSlowdown > 1) ? Color.Red : Color.White;
                var timeSize = font.Measure(timeLabel.Text);

                costLabel.Text     = cost.ToString();
                costLabel.GetColor = () => pr.Cash + pr.Resources >= cost ? Color.White : Color.Red;
                var costSize = font.Measure(costLabel.Text);

                descLabel.Text = buildable.Description.Replace("\\n", "\n");
                var descSize = descFont.Measure(descLabel.Text);

                var leftWidth = new[] { nameSize.X + hotkeyWidth, requiresSize.X, descSize.X }.Aggregate(Math.Max);
                var rightWidth = new[] { powerSize.X, timeSize.X, costSize.X }.Aggregate(Math.Max);

                timeIcon.Bounds.X   = powerIcon.Bounds.X = costIcon.Bounds.X = leftWidth + 2 * nameLabel.Bounds.X;
                timeLabel.Bounds.X  = powerLabel.Bounds.X = costLabel.Bounds.X = timeIcon.Bounds.Right + iconMargin;
                widget.Bounds.Width = leftWidth + rightWidth + 3 * nameLabel.Bounds.X + timeIcon.Bounds.Width + iconMargin;

                var leftHeight  = nameSize.Y + requiresSize.Y + descSize.Y;
                var rightHeight = powerSize.Y + timeSize.Y + costSize.Y;
                widget.Bounds.Height = Math.Max(leftHeight, rightHeight) * 3 / 2 + 3 * nameLabel.Bounds.Y;

                lastActor  = actor;
                lastHotkey = hotkey;
                if (pm != null)
                {
                    lastPowerState = pm.PowerState;
                }
            };
        }
コード例 #30
0
 public string FormatTime(int ticks, bool leadingMinuteZero = true)
 {
     return(WidgetUtils.FormatTime(ticks, leadingMinuteZero, 40));
 }