コード例 #1
0
ファイル: RewardGold.cs プロジェクト: planetarium/lib9c
        public IAccountStateDelta ResetChallengeCount(IActionContext ctx, IAccountStateDelta states)
        {
            var gameConfigState = states.GetGameConfigState();
            var index           = Math.Max((int)ctx.BlockIndex / gameConfigState.WeeklyArenaInterval, 0);
            var weeklyAddress   = WeeklyArenaState.DeriveAddress(index);
            var rawWeekly       = (Dictionary)states.GetState(weeklyAddress);
            var resetIndex      = rawWeekly["resetIndex"].ToLong();

            if (ctx.BlockIndex - resetIndex >= gameConfigState.DailyArenaInterval)
            {
                var weekly = new WeeklyArenaState(rawWeekly);
                if (resetIndex >= RankingBattle.UpdateTargetBlockIndex)
                {
                    // Reset count each ArenaInfo.
                    weekly.ResetIndex = ctx.BlockIndex;
                    var listAddress = weeklyAddress.Derive("address_list");
                    if (states.TryGetState(listAddress, out List rawList))
                    {
                        var addressList = rawList.ToList(StateExtensions.ToAddress);
                        foreach (var address in addressList)
                        {
                            var infoAddress = weeklyAddress.Derive(address.ToByteArray());
                            if (states.TryGetState(infoAddress, out Dictionary rawInfo))
                            {
                                var info = new ArenaInfo(rawInfo);
                                info.ResetCount();
                                states = states.SetState(infoAddress, info.Serialize());
                            }
                        }
                    }
                }
                else
                {
                    // Run legacy ResetCount.
                    weekly.ResetCount(ctx.BlockIndex);
                }
                states = states.SetState(weeklyAddress, weekly.Serialize());
            }
            return(states);
        }
コード例 #2
0
        public IAccountStateDelta WeeklyArenaRankingBoard2(IActionContext ctx, IAccountStateDelta states)
        {
            var gameConfigState = states.GetGameConfigState();
            var index           = Math.Max((int)ctx.BlockIndex / gameConfigState.WeeklyArenaInterval, 0);
            var weeklyAddress   = WeeklyArenaState.DeriveAddress(index);
            var rawWeekly       = (Dictionary)states.GetState(weeklyAddress);
            var nextIndex       = index + 1;
            var nextWeekly      = states.GetWeeklyArenaState(nextIndex);

            if (nextWeekly is null)
            {
                nextWeekly = new WeeklyArenaState(nextIndex);
                states     = states.SetState(nextWeekly.address, nextWeekly.Serialize());
            }
            var resetIndex = rawWeekly["resetIndex"].ToLong();

            // Beginning block of a new weekly arena.
            if (ctx.BlockIndex % gameConfigState.WeeklyArenaInterval == 0 && index > 0)
            {
                var prevWeeklyAddress = WeeklyArenaState.DeriveAddress(index - 1);
                var rawPrevWeekly     = (Dictionary)states.GetState(prevWeeklyAddress);
                if (!rawPrevWeekly["ended"].ToBoolean())
                {
                    rawPrevWeekly = rawPrevWeekly.SetItem("ended", true.Serialize());
                    var weekly     = new WeeklyArenaState(rawWeekly);
                    var prevWeekly = new WeeklyArenaState(rawPrevWeekly);
                    weekly.Update(prevWeekly, ctx.BlockIndex);
                    states = states.SetState(prevWeeklyAddress, rawPrevWeekly);
                    states = states.SetState(weeklyAddress, weekly.Serialize());
                }
            }
            else if (ctx.BlockIndex - resetIndex >= gameConfigState.DailyArenaInterval)
            {
                var weekly = new WeeklyArenaState(rawWeekly);
                weekly.ResetCount(ctx.BlockIndex);
                states = states.SetState(weeklyAddress, weekly.Serialize());
            }
            return(states);
        }