コード例 #1
0
ファイル: EncoderForm.cs プロジェクト: vr3d/GodComplex
        private void buttonCompute_Click(object sender, EventArgs e)
        {
            m_Probe.ComputeKMeans(
                integerTrackbarControlK.Value,
                floatTrackbarControlPosition.Value,
                floatTrackbarControlNormal.Value,
                floatTrackbarControlAlbedo.Value,
                floatTrackbarControlLambda.Value);

            //////////////////////////////////////////////////////////////////////////
            // Refresh UI
            textBoxResults.Text = m_Probe.m_Sets.Length + " sets generated:\r\n\r\n";
            for (int SetIndex = 0; SetIndex < m_Probe.m_Sets.Length; SetIndex++)
            {
                Probe.Set S = m_Probe.m_Sets[SetIndex];
                textBoxResults.Text += SetIndex + ") " + S.SetPixels.Count + " pixels (" + (100.0f * S.SetPixels.Count / m_Probe.m_ScenePixels.Count).ToString("G4") + "%)\r\n"
                                       + "Albedo = (" + S.Albedo.x.ToString("G4") + ", " + S.Albedo.y.ToString("G4") + ", " + S.Albedo.z.ToString("G4") + ")\r\n\r\n";
            }

            integerTrackbarControlSetIsolation.RangeMax        = m_Probe.m_Sets.Length - 1;
            integerTrackbarControlSetIsolation.VisibleRangeMax = integerTrackbarControlSetIsolation.RangeMax;

            saveResultsToolStripMenuItem.Enabled = m_Probe.m_Sets.Length > 0;
            outputPanel1.UpdateBitmap();
        }
コード例 #2
0
ファイル: OutputPanel.cs プロジェクト: vr3d/GodComplex
        private void    CubeMapSamplerSetIndex(Probe.Pixel _Pixel, out byte _R, out byte _G, out byte _B)
        {
            Probe.Set S = _Pixel.ParentSet;
            byte      C = 0;

            if (S != null && S.SetIndex != -1 && (!m_IsolateSet || S.SetIndex == m_IsolatedSetIndex))
            {
                C = m_IsolateSet ? (byte)255 : (byte)(255 * (1 + S.SetIndex) / m_Probe.m_Sets.Length);
            }
            _R = _G = _B = C;
        }
コード例 #3
0
ファイル: OutputPanel.cs プロジェクト: vr3d/GodComplex
        private void    CubeMapSamplerSetAlbedo(Probe.Pixel _Pixel, out byte _R, out byte _G, out byte _B)
        {
            Probe.Set S = _Pixel.ParentSet;
            if (S == null || S.SetIndex == -1 || (m_IsolateSet && S.SetIndex != m_IsolatedSetIndex))
            {
                _R = _G = _B = 0;
                return;
            }

            _R = (byte)Math.Min(255, 255 * S.Albedo.x);
            _G = (byte)Math.Min(255, 255 * S.Albedo.y);
            _B = (byte)Math.Min(255, 255 * S.Albedo.z);
        }
コード例 #4
0
ファイル: OutputPanel.cs プロジェクト: vr3d/GodComplex
        private void    CubeMapSamplerSetDistance(Probe.Pixel _Pixel, out byte _R, out byte _G, out byte _B)
        {
            Probe.Set S = _Pixel.ParentSet;
            if (S == null || S.SetIndex == -1 || (m_IsolateSet && S.SetIndex != m_IsolatedSetIndex))
            {
                _R = 63;
                _G = 0;
                _B = 63;
                return;
            }

            float Distance2SetCenter = 0.2f * (_Pixel.Position - S.Position).Length;

            byte C = (byte)Math.Min(255, 255 * Distance2SetCenter);

            _R = _G = _B = C;
        }
コード例 #5
0
        private void buttonComputeFilling_Click(object sender, EventArgs e)
        {
            try
            {
                m_Probe.ComputeFloodFill(
                    integerTrackbarControlK.Value,
                    integerTrackbarControlLightSamples.Value,
                    floatTrackbarControlPosition.Value,
                    floatTrackbarControlNormal.Value,
                    floatTrackbarControlAlbedo.Value,
                    floatTrackbarControlLambda.Value);
            }
            catch (Exception _e)
            {
                MessageBox("An error occurred while encoding probe: " + _e.Message, MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }


            //////////////////////////////////////////////////////////////////////////
            // Refresh UI
            //
            textBoxResults.Text  = m_Probe.m_EmissiveSets.Length + " emissive sets generated\r\n";
            textBoxResults.Text += m_Probe.m_Sets.Length + " sets generated:\r\n\r\n";
            for (int SetIndex = 0; SetIndex < m_Probe.m_Sets.Length; SetIndex++)
            {
                Probe.Set S = m_Probe.m_Sets[SetIndex];
                textBoxResults.Text += SetIndex + ") " + S.SetPixels.Count + " pixels (" + (100.0f * S.SetPixels.Count / m_Probe.m_ScenePixels.Count).ToString("G4") + "%)\r\n"
                                       + "Albedo = (" + S.Albedo.x.ToString("G4") + ", " + S.Albedo.y.ToString("G4") + ", " + S.Albedo.z.ToString("G4") + ")\r\n\r\n";
            }

            integerTrackbarControlSetIsolation.RangeMax        = m_Probe.m_Sets.Length - 1;
            integerTrackbarControlSetIsolation.VisibleRangeMax = integerTrackbarControlSetIsolation.RangeMax;

            // Send to output panel for visual debugging
            outputPanel1.SHStatic    = m_Probe.m_StaticSH;
            outputPanel1.SHOcclusion = m_Probe.m_OcclusionSH;
            outputPanel1.SHDynamic   = m_Probe.m_SHSumDynamic;
            outputPanel1.SHEmissive  = m_Probe.m_SHSumEmissive;

//			radioButtonSetIndex.Checked = true;
            outputPanel1.UpdateBitmap();

            // We can now save the results
            saveResultsToolStripMenuItem.Enabled = true;
        }
コード例 #6
0
ファイル: OutputPanel.cs プロジェクト: vr3d/GodComplex
        private void    CubeMapSamplerSetSamples(Probe.Pixel _Pixel, out byte _R, out byte _G, out byte _B)
        {
            Probe.Set S = _Pixel.ParentSet;
            if (S == null || S.SetIndex == -1 || S.EmissiveMatID != -1 || (m_IsolateSet && S.SetIndex != m_IsolatedSetIndex))
            {
                _R = 0;
                _G = 0;
                _B = 0;
                return;
            }

//          float	Distance2SetCenter = 0.2f * (_Pixel.Position - S.Position).Length;
//          byte	C = (byte) Math.Min( 255, 255 * Distance2SetCenter );

            byte C = (byte)(255 * (1 + _Pixel.ParentSetSampleIndex) / S.Samples.Length);

            _R = _G = _B = C;
        }
コード例 #7
0
ファイル: OutputPanel.cs プロジェクト: vr3d/GodComplex
        private void    CubeMapSamplerSetNormal(Probe.Pixel _Pixel, out byte _R, out byte _G, out byte _B)
        {
            Probe.Set S = _Pixel.ParentSet;
            if (S == null || S.SetIndex == -1 || (m_IsolateSet && S.SetIndex != m_IsolatedSetIndex))
            {
                _R = _G = _B = 0;
                return;
            }

#if ABS_NORMAL
            _R = (byte)Math.Min(255, 255 * Math.Abs(S.Normal.x));
            _G = (byte)Math.Min(255, 255 * Math.Abs(S.Normal.y));
            _B = (byte)Math.Min(255, 255 * Math.Abs(S.Normal.z));
#else
            _R = (byte)Math.Min(255, 127 * (1.0f + S.Normal.x));
            _G = (byte)Math.Min(255, 127 * (1.0f + S.Normal.y));
            _B = (byte)Math.Min(255, 127 * (1.0f + S.Normal.z));
#endif
        }