コード例 #1
0
ファイル: WebSocketConnection.cs プロジェクト: Robin--/RMLib
        protected void NegotiateInboundRFC6455(byte[] data, int numberOfBytes)
        {
            if (_QueuedBytes != null)
            {
                MemoryStream MS = new MemoryStream();
                MS.Write(_QueuedBytes, 0, _QueuedBytes.Length);
                MS.Write(data, 0, data.Length);
                data = MS.ToArray();
                numberOfBytes = data.Length;
                _QueuedBytes = null;
            }

            for (int i = 0; i < numberOfBytes; i++)
            {
                // Check what the client packet state is
                switch (_State)
                {
                    case WebSocketNegotiationState.NeedPacketStart:
                        // Next byte will give us the opcode, and also tell is if the message is fragmented
                        _FrameMask = new byte[4];
                        _FrameOpCode = data[i];
                        _FramePayloadLength = 0;
                        _FramePayloadReceived = 0;
                        _State = WebSocketNegotiationState.NeedPayloadLength;
                        break;
                    case WebSocketNegotiationState.NeedPayloadLength:
                        _FramePayloadLength = (data[i] & 0x7F);
                        if (_FramePayloadLength <= 125)
                        {
                            _State = WebSocketNegotiationState.NeedMaskingKey;
                        }
                        else if (_FramePayloadLength == 126)
                        {
                            if (i < (numberOfBytes - 2))
                            {
                                byte[] Bytes = new byte[] { data[++i], data[++i] };
                                _FramePayloadLength = BitConverter.ToInt16(Bytes, 0);
                                _State = WebSocketNegotiationState.NeedMaskingKey;
                            }
                            else
                            {
                                List<byte> LeftoverBytes = new List<byte>();
                                while (i < numberOfBytes) LeftoverBytes.Add(data[i++]);
                                _QueuedBytes = LeftoverBytes.ToArray();
                            }
                        }
                        else if (_FramePayloadLength == 127)
                        {
                            if (i < (numberOfBytes - 8))
                            {
                                byte[] Bytes = new byte[] { data[++i], data[++i], data[++i], data[++i], data[++i], data[++i], data[++i], data[++i] };
                                _FramePayloadLength = BitConverter.ToInt64(Bytes, 0);
                                _State = WebSocketNegotiationState.NeedMaskingKey;
                            }
                            else
                            {
                                List<byte> LeftoverBytes = new List<byte>();
                                while (i < numberOfBytes) LeftoverBytes.Add(data[i++]);
                                _QueuedBytes = LeftoverBytes.ToArray();
                            }
                        }
                        break;
                    case WebSocketNegotiationState.NeedMaskingKey:
                        if (i < (numberOfBytes - 3))
                        {
                            byte[] Bytes = new byte[] { data[i], data[++i], data[++i], data[++i] };
                            int TempMask = BitConverter.ToInt32(Bytes, 0);
                            _FrameMask[3] = (byte)((TempMask & 0xFF000000) >> 24);
                            _FrameMask[2] = (byte)((TempMask & 0x00FF0000) >> 16);
                            _FrameMask[1] = (byte)((TempMask & 0x0000FF00) >> 8);
                            _FrameMask[0] = (byte)(TempMask & 0x000000FF);
                            _State = WebSocketNegotiationState.Data;
                        }
                        else
                        {
                            List<byte> LeftoverBytes = new List<byte>();
                            while (i < numberOfBytes) LeftoverBytes.Add(data[i++]);
                            _QueuedBytes = LeftoverBytes.ToArray();
                        }
                        break;
                    case WebSocketNegotiationState.Data:
                        byte UnMaskedByte = (byte)(data[i] ^ _FrameMask[_FramePayloadReceived++ % 4]);

                        // Check if the byte needs to be UTF-8 decoded
                        if (UnMaskedByte < 128)
                        {
                            AddToInputQueue(UnMaskedByte);
                        }
                        else if ((UnMaskedByte > 191) && (UnMaskedByte < 224))
                        {
                            // Handle UTF-8 decode
                            if (i < (numberOfBytes - 1))
                            {
                                byte UnMaskedByte2 = (byte)(data[++i] ^ _FrameMask[_FramePayloadReceived++ % 4]);
                                AddToInputQueue((byte)(((UnMaskedByte & 31) << 6) | (UnMaskedByte2 & 63)));
                            }
                            else
                            {
                                _QueuedBytes = new byte[] { data[i] };
                            }
                        }
                        else
                        {
                            // Handle UTF-8 decode (should never need this, but included anyway)
                            if (i < (numberOfBytes - 2))
                            {
                                byte UnMaskedByte2 = (byte)(data[++i] ^ _FrameMask[_FramePayloadReceived++ % 4]);
                                byte UnMaskedByte3 = (byte)(data[++i] ^ _FrameMask[_FramePayloadReceived++ % 4]);
                                AddToInputQueue((byte)(((UnMaskedByte & 15) << 12) | ((UnMaskedByte2 & 63) << 6) | (UnMaskedByte3 & 63)));
                            }
                            else if (i < (numberOfBytes - 1))
                            {
                                _QueuedBytes = new byte[] { data[i], data[++i] };
                            }
                            else
                            {
                                _QueuedBytes = new byte[] { data[i] };
                            }
                        }

                        // Check if we've received the full payload
                        if (_FramePayloadReceived == _FramePayloadLength) _State = WebSocketNegotiationState.NeedPacketStart;
                        break;
                }
            }
        }
コード例 #2
0
        protected void NegotiateInboundRFC6455(byte[] data, int numberOfBytes)
        {
            if (_QueuedBytes != null)
            {
                MemoryStream MS = new MemoryStream();
                MS.Write(_QueuedBytes, 0, _QueuedBytes.Length);
                MS.Write(data, 0, data.Length);
                data          = MS.ToArray();
                numberOfBytes = data.Length;
                _QueuedBytes  = null;
            }

            for (int i = 0; i < numberOfBytes; i++)
            {
                // Check what the client packet state is
                switch (_State)
                {
                case WebSocketNegotiationState.NeedPacketStart:
                    // Next byte will give us the opcode, and also tell is if the message is fragmented
                    _FrameMask            = new byte[4];
                    _FrameOpCode          = data[i];
                    _FramePayloadLength   = 0;
                    _FramePayloadReceived = 0;
                    _State = WebSocketNegotiationState.NeedPayloadLength;
                    break;

                case WebSocketNegotiationState.NeedPayloadLength:
                    _FramePayloadLength = (data[i] & 0x7F);
                    if (_FramePayloadLength <= 125)
                    {
                        _State = WebSocketNegotiationState.NeedMaskingKey;
                    }
                    else if (_FramePayloadLength == 126)
                    {
                        if (i < (numberOfBytes - 2))
                        {
                            byte[] Bytes = new byte[] { data[++i], data[++i] };
                            _FramePayloadLength = BitConverter.ToInt16(Bytes, 0);
                            _State = WebSocketNegotiationState.NeedMaskingKey;
                        }
                        else
                        {
                            List <byte> LeftoverBytes = new List <byte>();
                            while (i < numberOfBytes)
                            {
                                LeftoverBytes.Add(data[i++]);
                            }
                            _QueuedBytes = LeftoverBytes.ToArray();
                        }
                    }
                    else if (_FramePayloadLength == 127)
                    {
                        if (i < (numberOfBytes - 8))
                        {
                            byte[] Bytes = new byte[] { data[++i], data[++i], data[++i], data[++i], data[++i], data[++i], data[++i], data[++i] };
                            _FramePayloadLength = BitConverter.ToInt64(Bytes, 0);
                            _State = WebSocketNegotiationState.NeedMaskingKey;
                        }
                        else
                        {
                            List <byte> LeftoverBytes = new List <byte>();
                            while (i < numberOfBytes)
                            {
                                LeftoverBytes.Add(data[i++]);
                            }
                            _QueuedBytes = LeftoverBytes.ToArray();
                        }
                    }
                    break;

                case WebSocketNegotiationState.NeedMaskingKey:
                    if (i < (numberOfBytes - 3))
                    {
                        byte[] Bytes    = new byte[] { data[i], data[++i], data[++i], data[++i] };
                        int    TempMask = BitConverter.ToInt32(Bytes, 0);
                        _FrameMask[3] = (byte)((TempMask & 0xFF000000) >> 24);
                        _FrameMask[2] = (byte)((TempMask & 0x00FF0000) >> 16);
                        _FrameMask[1] = (byte)((TempMask & 0x0000FF00) >> 8);
                        _FrameMask[0] = (byte)(TempMask & 0x000000FF);
                        _State        = WebSocketNegotiationState.Data;
                    }
                    else
                    {
                        List <byte> LeftoverBytes = new List <byte>();
                        while (i < numberOfBytes)
                        {
                            LeftoverBytes.Add(data[i++]);
                        }
                        _QueuedBytes = LeftoverBytes.ToArray();
                    }
                    break;

                case WebSocketNegotiationState.Data:
                    byte UnMaskedByte = (byte)(data[i] ^ _FrameMask[_FramePayloadReceived++ % 4]);

                    // Check if the byte needs to be UTF-8 decoded
                    if (UnMaskedByte < 128)
                    {
                        AddToInputQueue(UnMaskedByte);
                    }
                    else if ((UnMaskedByte > 191) && (UnMaskedByte < 224))
                    {
                        // Handle UTF-8 decode
                        if (i < (numberOfBytes - 1))
                        {
                            byte UnMaskedByte2 = (byte)(data[++i] ^ _FrameMask[_FramePayloadReceived++ % 4]);
                            AddToInputQueue((byte)(((UnMaskedByte & 31) << 6) | (UnMaskedByte2 & 63)));
                        }
                        else
                        {
                            _QueuedBytes = new byte[] { data[i] };
                        }
                    }
                    else
                    {
                        // Handle UTF-8 decode (should never need this, but included anyway)
                        if (i < (numberOfBytes - 2))
                        {
                            byte UnMaskedByte2 = (byte)(data[++i] ^ _FrameMask[_FramePayloadReceived++ % 4]);
                            byte UnMaskedByte3 = (byte)(data[++i] ^ _FrameMask[_FramePayloadReceived++ % 4]);
                            AddToInputQueue((byte)(((UnMaskedByte & 15) << 12) | ((UnMaskedByte2 & 63) << 6) | (UnMaskedByte3 & 63)));
                        }
                        else if (i < (numberOfBytes - 1))
                        {
                            _QueuedBytes = new byte[] { data[i], data[++i] };
                        }
                        else
                        {
                            _QueuedBytes = new byte[] { data[i] };
                        }
                    }

                    // Check if we've received the full payload
                    if (_FramePayloadReceived == _FramePayloadLength)
                    {
                        _State = WebSocketNegotiationState.NeedPacketStart;
                    }
                    break;
                }
            }
        }
コード例 #3
0
ファイル: WebSocketConnection.cs プロジェクト: Robin--/RMLib
        protected void NegotiateInboundHixie76(byte[] data, int numberOfBytes)
        {
            if (_QueuedBytes != null)
            {
                MemoryStream MS = new MemoryStream();
                MS.Write(_QueuedBytes, 0, _QueuedBytes.Length);
                MS.Write(data, 0, data.Length);
                data = MS.ToArray();
                numberOfBytes = data.Length;
                _QueuedBytes = null;
            }

            for (int i = 0; i < numberOfBytes; i++)
            {
                // Check what the client packet state is
                switch (_State)
                {
                    case WebSocketNegotiationState.NeedPacketStart:
                        // Check for 0x00 to indicate the start of a data packet
                        if (data[i] == 0x00)
                        {
                            _State = WebSocketNegotiationState.Data;
                        }
                        break;
                    case WebSocketNegotiationState.Data:
                        // We're in a data packet, so check for 0xFF, which indicates the data packet is done
                        if (data[i] == 0xFF)
                        {
                            _State = WebSocketNegotiationState.NeedPacketStart;
                        }
                        else
                        {
                            // Check if the byte needs to be UTF-8 decoded
                            if (data[i] < 128)
                            {
                                AddToInputQueue(data[i]);
                            }
                            else if ((data[i] > 191) && (data[i] < 224))
                            {
                                // Handle UTF-8 decode
                                if (i < (numberOfBytes - 1))
                                {
                                    AddToInputQueue((byte)(((data[i] & 31) << 6) | (data[++i] & 63)));
                                }
                                else
                                {
                                    _QueuedBytes = new byte[] { data[i] };
                                }
                            }
                            else
                            {
                                // Handle UTF-8 decode (should never need this, but included anyway)
                                if (i < (numberOfBytes - 2))
                                {
                                    AddToInputQueue((byte)(((data[i] & 15) << 12) | ((data[++i] & 63) << 6) | (data[++i] & 63)));
                                }
                                else if (i < (numberOfBytes - 1))
                                {
                                    _QueuedBytes = new byte[] { data[i], data[++i] };
                                }
                                else
                                {
                                    _QueuedBytes = new byte[] { data[i] };
                                }
                            }
                        }
                        break;
                }
            }
        }
コード例 #4
0
        protected void NegotiateInboundHixie76(byte[] data, int numberOfBytes)
        {
            if (_QueuedBytes != null)
            {
                MemoryStream MS = new MemoryStream();
                MS.Write(_QueuedBytes, 0, _QueuedBytes.Length);
                MS.Write(data, 0, data.Length);
                data          = MS.ToArray();
                numberOfBytes = data.Length;
                _QueuedBytes  = null;
            }

            for (int i = 0; i < numberOfBytes; i++)
            {
                // Check what the client packet state is
                switch (_State)
                {
                case WebSocketNegotiationState.NeedPacketStart:
                    // Check for 0x00 to indicate the start of a data packet
                    if (data[i] == 0x00)
                    {
                        _State = WebSocketNegotiationState.Data;
                    }
                    break;

                case WebSocketNegotiationState.Data:
                    // We're in a data packet, so check for 0xFF, which indicates the data packet is done
                    if (data[i] == 0xFF)
                    {
                        _State = WebSocketNegotiationState.NeedPacketStart;
                    }
                    else
                    {
                        // Check if the byte needs to be UTF-8 decoded
                        if (data[i] < 128)
                        {
                            AddToInputQueue(data[i]);
                        }
                        else if ((data[i] > 191) && (data[i] < 224))
                        {
                            // Handle UTF-8 decode
                            if (i < (numberOfBytes - 1))
                            {
                                AddToInputQueue((byte)(((data[i] & 31) << 6) | (data[++i] & 63)));
                            }
                            else
                            {
                                _QueuedBytes = new byte[] { data[i] };
                            }
                        }
                        else
                        {
                            // Handle UTF-8 decode (should never need this, but included anyway)
                            if (i < (numberOfBytes - 2))
                            {
                                AddToInputQueue((byte)(((data[i] & 15) << 12) | ((data[++i] & 63) << 6) | (data[++i] & 63)));
                            }
                            else if (i < (numberOfBytes - 1))
                            {
                                _QueuedBytes = new byte[] { data[i], data[++i] };
                            }
                            else
                            {
                                _QueuedBytes = new byte[] { data[i] };
                            }
                        }
                    }
                    break;
                }
            }
        }