void Back() { foreach (Player player in NetworkManager.instance.GetPlayers()) { if (PhotonNetwork.LocalPlayer != player) { webRTC.EndCall(player.ActorNumber); } } // NetworkManager.instance.SetLocalPlayerProperty("Ready", false); chatManager.LeaveRoomChat(PhotonNetwork.CurrentRoom); PhotonNetwork.LeaveLobby(); PhotonNetwork.LeaveRoom(); }
public override void OnPlayerLeftRoom(Player player) { currentPage.OnPlayerLeftRoom(player); webRTC.EndCall(player.ActorNumber); }
public void EndCall() { _webRtc.EndCall(); }