public void EquipWeapon(Weapon_lsy weapon, Transform weaponPosition) { if (CurrentWeapon != null) { CurrentWeapon.WeaponAmmo.SaveAmmo(); Destroy(GameObject.Find("Pool")); Destroy(CurrentWeapon.gameObject); } CurrentWeapon = Instantiate(weapon, weaponPosition.position, weaponPosition.rotation); CurrentWeapon.transform.parent = weaponPosition; CurrentWeapon.SetOwner(character); if (character.CharacterType == Character_lsy.CharacterTypes.Player) { UIManager_lsy.Instance.UpdateAmmo(CurrentWeapon.CurrentAmmo, CurrentWeapon.MagazineSize); UIManager_lsy.Instance.UpdateWeaponSprite(CurrentWeapon.gameObject.transform.GetChild(0).GetComponent <SpriteRenderer>().sprite); } }
private void Awake() // Because we need to retrieve the update ammo value first { weapon = GetComponent <Weapon_lsy>(); // RefillAmmo(); LoadWeaponMagazineSize(); }