コード例 #1
0
        public void UpdateWeapon()
        {
            WeaponRepository repo = new WeaponRepository(new WeaponSQLContext());
            Weapon           c    = repo.GetById(4);

            c.PhysDamage += 20;
            int damage = c.PhysDamage;

            repo.Update(c);
            c = repo.GetById(4);
            Assert.AreEqual(c.PhysDamage, damage, "Weapon wasn't updated.");
            c.PhysDamage -= 20;
            repo.Update(c);
        }
コード例 #2
0
        public async Task Update(int ID, WeaponResource resource)
        {
            var entity = _mapper.Map <Weapon>(resource);

            // Ensure WeaponType is supplied
            if (entity.WeaponType == null)
            {
                throw new InvalidModelException("weapon.WeaponType", "Null");
            }

            var weaponType = await _weaponTypeRepository.GetByWeaponType(entity.WeaponType.Color, entity.WeaponType.Arm);

            entity.WeaponTypeID = weaponType.ID;
            entity.WeaponType   = null;

            // Ensure WeaponCost is supplied
            if (entity.WeaponCost == null)
            {
                throw new InvalidModelException("weapon.WeaponCost", "Null");
            }

            // Update weapon
            await _weaponRepository.Update(entity);

            // Update weaponCost
            await _weaponCostRepository.Update(entity.WeaponCost);

            // Update WeaponEffectiveAgainst
            if (entity.WeaponEffectiveAgainst != null)
            {
                await _WeaponEffectiveAgainstRepository.Update(entity.WeaponEffectiveAgainst);
            }

            // Update WeaponStatChange
            if (entity.WeaponStatChange != null)
            {
                await _weaponStatChangeRepository.Update(entity.WeaponStatChange);
            }

            await _weaponRepository.SaveChanges();
        }
コード例 #3
0
 public ActionResult Edit(Weapon weapon)
 {
     weaponRepository = new WeaponRepository();
     weaponRepository.Update(weapon);
     return(RedirectToAction("Weapons"));
 }