/// <summary> /// アイテムを取り出す /// </summary> /// <param name="chara">受け取るキャラクターオブジェクト</param> /// <param name="id">取り出すアイテムID</param> void GetItem(GameObject chara, int id, string type) { GameObject j = null; if (type == "Item") { j = _itemrepository.GetItem(id); } else if (type == "Weapon") { j = _weaponrepository.GetItem(id); } GameObject k = GameObject.Find(chara.transform.name + "/ItemList"); k.GetComponent <ItemPrefabList>().AddItem(j); }