/// <summary> /// 机器人战斗函数 /// </summary> private void AutoFight() { //武器模块 BaseWeaponInfo[] baseWeapons = RobotInfo.Instance.WeaponModule; if (null != baseWeapons) { foreach (BaseWeaponInfo weapon in baseWeapons) { int speed = weapon.shootSpeed + weapon.shootSpeedUpPerLevel * weapon.weaponLevel; int power = weapon.shootPower + weapon.shootPowerUpPerLevel * weapon.weaponLevel; int frame = WeaponInfo.GetWeaponShootFrame(speed); if (Time.frameCount % frame == 0) { Vector3[] pos = weapon.pos; int count = weapon.pos.Length; for (int i = 0; i < count; i++) { PoolManager.Instance.CreateBullet(weapon.weaponBulletType, RobotTransform, pos[i], power); } } } } }