public override WeaponInfo ToInfo( WeaponModifier.ModifierNames mod ) { float moddedDamage = damage * WeaponModifier.GetModifierValue( mod, WeaponModifier.Stats.DAMAGE ); float moddedFireRate = fireTime / WeaponModifier.GetModifierValue( mod, WeaponModifier.Stats.FIRE_RATE ); float moddedAccuracy = maxSpreadAngle / WeaponModifier.GetModifierValue( mod, WeaponModifier.Stats.ACCURACY ); WeaponInfo info = new WeaponInfo( weaponType, mod ); if( weaponType != WeaponType.SCATTER_SHOT ) { info.AddAttribute( "Damage", RoundStatToDecimalPlaces( moddedDamage, 1 ).ToString() ); } else { int bonusProjectiles = (int)WeaponModifier.GetModifierValue( mod, WeaponModifier.Stats.BONUS_PROJECTILES ); int count = projectilesPerShot + bonusProjectiles; info.AddAttribute( "Damage", RoundStatToDecimalPlaces( damage, 1 ) + " (x" + count + ")" ); } info.AddAttribute( "Fire Rate", RoundStatToDecimalPlaces( 1 / moddedFireRate, 1 ) + "/s" ); info.AddAttribute( "Projectile Speed", RoundStatToDecimalPlaces( projectileSpeed, 1 ).ToString() ); info.AddAttribute( "Accuracy", RoundStatToDecimalPlaces( ( 1 - ( moddedAccuracy * 2 / 180 ) ) * 100, 1 ) + "%" ); return info; }
public override WeaponInfo ToInfo(WeaponModifier.ModifierNames mod) { float moddedDamage = damage * WeaponModifier.GetModifierValue(mod, WeaponModifier.Stats.DAMAGE); float moddedFireRate = fireTime / WeaponModifier.GetModifierValue(mod, WeaponModifier.Stats.FIRE_RATE); float moddedAccuracy = maxSpreadAngle / WeaponModifier.GetModifierValue(mod, WeaponModifier.Stats.ACCURACY); WeaponInfo info = new WeaponInfo(weaponType, mod); if (weaponType != WeaponType.SCATTER_SHOT) { info.AddAttribute("Damage", RoundStatToDecimalPlaces(moddedDamage, 1).ToString()); } else { int bonusProjectiles = (int)WeaponModifier.GetModifierValue(mod, WeaponModifier.Stats.BONUS_PROJECTILES); int count = projectilesPerShot + bonusProjectiles; info.AddAttribute("Damage", RoundStatToDecimalPlaces(damage, 1) + " (x" + count + ")"); } info.AddAttribute("Fire Rate", RoundStatToDecimalPlaces(1 / moddedFireRate, 1) + "/s"); info.AddAttribute("Projectile Speed", RoundStatToDecimalPlaces(projectileSpeed, 1).ToString()); info.AddAttribute("Accuracy", RoundStatToDecimalPlaces((1 - (moddedAccuracy * 2 / 180)) * 100, 1) + "%"); return(info); }
public override WeaponInfo ToInfo() { WeaponInfo info = new WeaponInfo( weaponType, modifier ); info.AddAttribute( "Damage", RoundStatToDecimalPlaces( damage, 1 ) + "/s" ); info.AddAttribute( "Range", RoundStatToDecimalPlaces( beamRange, 1 ).ToString() ); return info; }
public override WeaponInfo ToInfo() { WeaponInfo info = new WeaponInfo( weaponType, modifier ); info.AddAttribute( "Damage", RoundStatToDecimalPlaces( damage, 1 ).ToString() ); info.AddAttribute( "Fire Rate", RoundStatToDecimalPlaces( 1 / fireTime, 1 ) + "/s" ); info.AddAttribute( "Projectile Speed", RoundStatToDecimalPlaces( projectileSpeed, 1 ).ToString() ); return info; }
public override WeaponInfo ToInfo() { WeaponInfo info = new WeaponInfo(weaponType, modifier); info.AddAttribute("Damage", RoundStatToDecimalPlaces(damage, 1) + "/s"); info.AddAttribute("Range", RoundStatToDecimalPlaces(beamRange, 1).ToString()); return(info); }
public override WeaponInfo ToInfo() { WeaponInfo info = new WeaponInfo(weaponType, modifier); info.AddAttribute("Damage", RoundStatToDecimalPlaces(damage, 1).ToString()); info.AddAttribute("Fire Rate", RoundStatToDecimalPlaces(1 / fireTime, 1) + "/s"); info.AddAttribute("Projectile Speed", RoundStatToDecimalPlaces(projectileSpeed, 1).ToString()); return(info); }
public override WeaponInfo ToInfo(WeaponModifier.ModifierNames mod) { float moddedDamage = damage * WeaponModifier.GetModifierValue(mod, WeaponModifier.Stats.DAMAGE); float moddedRange = beamRange * WeaponModifier.GetModifierValue(mod, WeaponModifier.Stats.BEAM_RANGE); WeaponInfo info = new WeaponInfo(weaponType, mod); info.AddAttribute("Damage", RoundStatToDecimalPlaces(moddedDamage, 1) + "/s"); info.AddAttribute("Range", RoundStatToDecimalPlaces(moddedRange, 1).ToString()); return(info); }
public override WeaponInfo ToInfo( WeaponModifier.ModifierNames mod ) { float moddedDamage = damage * WeaponModifier.GetModifierValue( mod, WeaponModifier.Stats.DAMAGE ); float moddedSpeed = projectileSpeed * WeaponModifier.GetModifierValue( mod, WeaponModifier.Stats.MINE_SPEED ); float moddedFireRate = fireTime / WeaponModifier.GetModifierValue( mod, WeaponModifier.Stats.FIRE_RATE ); WeaponInfo info = new WeaponInfo( weaponType, mod ); info.AddAttribute( "Damage", RoundStatToDecimalPlaces( moddedDamage, 1 ).ToString() ); info.AddAttribute( "Fire Rate", RoundStatToDecimalPlaces( 1 / moddedFireRate, 1 ) + "/s" ); info.AddAttribute( "Projectile Speed", RoundStatToDecimalPlaces( moddedSpeed, 1 ).ToString() ); return info; }
public override WeaponInfo ToInfo(WeaponModifier.ModifierNames mod) { float moddedDamage = damage * WeaponModifier.GetModifierValue(mod, WeaponModifier.Stats.DAMAGE); float moddedSpeed = projectileSpeed * WeaponModifier.GetModifierValue(mod, WeaponModifier.Stats.MINE_SPEED); float moddedFireRate = fireTime / WeaponModifier.GetModifierValue(mod, WeaponModifier.Stats.FIRE_RATE); WeaponInfo info = new WeaponInfo(weaponType, mod); info.AddAttribute("Damage", RoundStatToDecimalPlaces(moddedDamage, 1).ToString()); info.AddAttribute("Fire Rate", RoundStatToDecimalPlaces(1 / moddedFireRate, 1) + "/s"); info.AddAttribute("Projectile Speed", RoundStatToDecimalPlaces(moddedSpeed, 1).ToString()); return(info); }
public override WeaponInfo ToInfo( WeaponModifier.ModifierNames mod ) { if (weaponType == WeaponType.MISSILE_LAUNCHER) { SetCost(100); } float moddedDamage = damage * WeaponModifier.GetModifierValue( mod, WeaponModifier.Stats.DAMAGE ); float moddedFireRate = fireTime / WeaponModifier.GetModifierValue( mod, WeaponModifier.Stats.FIRE_RATE ); float moddedAccuracy = maxSpreadAngle / WeaponModifier.GetModifierValue( mod, WeaponModifier.Stats.ACCURACY ); float moddedCost = cost * WeaponModifier.GetModifierValue(mod, WeaponModifier.Stats.COST_MOD); SetCost((int)moddedCost); WeaponInfo info = new WeaponInfo( weaponType, mod ); if( weaponType != WeaponType.SCATTER_SHOT ) { info.AddAttribute( "Damage", RoundStatToDecimalPlaces( moddedDamage, 1 ).ToString() ); } else { float bonusProjectiles = WeaponModifier.GetModifierValue( mod, WeaponModifier.Stats.BONUS_PROJECTILES ); int count = Mathf.CeilToInt( projectilesPerShot * bonusProjectiles ); info.AddAttribute( "Damage", RoundStatToDecimalPlaces( damage, 1 ) + " (x" + count + ")" ); } info.AddAttribute( "Fire Rate", RoundStatToDecimalPlaces( 1 / moddedFireRate, 1 ) + "/s" ); info.AddAttribute( "Projectile Speed", RoundStatToDecimalPlaces( projectileSpeed, 1 ).ToString() ); info.AddAttribute( "Accuracy", RoundStatToDecimalPlaces( ( 1 - ( moddedAccuracy * 2 / 180 ) ) * 100, 1 ) + "%" ); info.AddAttribute("Cost", RoundStatToDecimalPlaces(moddedCost, 1).ToString()); return info; }
public override WeaponInfo ToInfo() { WeaponInfo info = new WeaponInfo( weaponType, modifier ); string dmgString = RoundStatToDecimalPlaces( damage, 3 ).ToString(); if( weaponType == WeaponType.SCATTER_SHOT ) { dmgString += " (x" + projectilesPerShot + ")"; } info.AddAttribute( "Damage", dmgString ); info.AddAttribute( "Fire Rate", RoundStatToDecimalPlaces( 1 / fireTime, 2 ) + "/s" ); info.AddAttribute( "Projectile Speed", RoundStatToDecimalPlaces( projectileSpeed, 1 ).ToString() ); info.AddAttribute( "Accuracy", RoundStatToDecimalPlaces( ( 1 - ( maxSpreadAngle * 2 / 180 ) ) * 100, 1 ) + "%" ); return info; }
public override WeaponInfo ToInfo() { WeaponInfo info = new WeaponInfo(weaponType, modifier); string dmgString = RoundStatToDecimalPlaces(damage, 3).ToString(); if (weaponType == WeaponType.SCATTER_SHOT) { dmgString += " (x" + projectilesPerShot + ")"; } info.AddAttribute("Damage", dmgString); info.AddAttribute("Fire Rate", RoundStatToDecimalPlaces(1 / fireTime, 2) + "/s"); info.AddAttribute("Projectile Speed", RoundStatToDecimalPlaces(projectileSpeed, 1).ToString()); info.AddAttribute("Accuracy", RoundStatToDecimalPlaces((1 - (maxSpreadAngle * 2 / 180)) * 100, 1) + "%"); return(info); }
public override WeaponInfo ToInfo( WeaponModifier.ModifierNames mod ) { float moddedDamage = damage * WeaponModifier.GetModifierValue( mod, WeaponModifier.Stats.DAMAGE ); float moddedRange = beamRange * WeaponModifier.GetModifierValue( mod, WeaponModifier.Stats.BEAM_RANGE ); WeaponInfo info = new WeaponInfo( weaponType, mod ); info.AddAttribute( "Damage", RoundStatToDecimalPlaces( moddedDamage, 1 ) + "/s" ); info.AddAttribute( "Range", RoundStatToDecimalPlaces( moddedRange, 1 ).ToString() ); info.AddAttribute("Cost", RoundStatToDecimalPlaces(cost, 1).ToString()); return info; }