// Use this for initialization void Start() { getWeaponHolderScript = GameObject.Find("WeaponHolder").GetComponent<WeaponHolderScript>(); this.r_Transform = this.gameObject.transform; canShoot = true; }
// Use this for initialization void Start() { getWeaponHolderScript = GameObject.Find("WeaponHolder").GetComponent <WeaponHolderScript>(); this.r_Transform = this.gameObject.transform; canShoot = true; }
// Use this for initialization void Start() { showRocket = false; getWeaponHolderScript = GameObject.Find("WeaponHolder").GetComponent<WeaponHolderScript>(); }
// Use this for initialization void Start() { showRocket = false; getWeaponHolderScript = GameObject.Find("WeaponHolder").GetComponent <WeaponHolderScript>(); }