コード例 #1
0
    void Update()
    {
        Collider[] hits = Physics.OverlapSphere(transform.position, weaponHandler.GetRadius(), layerMask);

        if (hits.Length > 0)
        {
            hits[0].gameObject.GetComponent <HealthScript>().ApplyDamage(weaponHandler.GetDamage());

            gameObject.SetActive(false);
        }
    }