コード例 #1
0
 public void Die()
 {
     health.values.current   = 0;
     movement.rb.constraints = RigidbodyConstraints.None;
     movement.enabled        = false;
     weapons.CurrentWeapon().enabled = false;
     weapons.enabled = false;
     stateHandler.FailGame();
 }
コード例 #2
0
    public void ChangePlayerState(PlayerState ps)
    {
        currentState = ps;
        switch (currentState)
        {
        case PlayerState.Active:     // Resume game
            ph.health.current = ph.health.max;

            transform.rotation = Quaternion.Euler(0, transform.rotation.y, 0);

            pc.rb.constraints = RigidbodyConstraints.FreezeRotation;

            pc.enabled = true;

            wh.CurrentWeapon().enabled = true;

            wh.enabled = true;

            break;

        case PlayerState.Dead:     // Game is lost, display fail menu

            pc.rb.constraints = RigidbodyConstraints.None;

            pc.enabled = false;

            wh.CurrentWeapon().enabled = false;

            wh.enabled = false;

            //gsh.ChangeGameState(GameState.Failed);
            gsh.FailGame();

            break;

        case PlayerState.InMenus:
            pc.enabled = false;

            wh.CurrentWeapon().enabled = false;

            wh.enabled = false;

            gsh.PauseGame();
            //gsh.ChangeGameState(GameState.Paused);

            break;

        default:

            break;
        }
    }