/// <summary> /// Doesn't Use AllyMember Values, A Quick Hack To Get Damage Without using other Comps /// </summary> /// <returns></returns> public int GetDamageRate() { if (myRPGWeapon == null) { return(baseDamage); } return(baseDamage + myRPGWeapon.GetAdditionalDamage()); }
float CalculateDamage() { return(baseDamage + currentWeaponConfig.GetAdditionalDamage()); }