public abstract Fire ( GameObject ammo, GameObject origin ) : void | ||
ammo | GameObject | The ammo we are firing that could affect the rate of fire. |
origin | GameObject | The origin we are firing from. (Player Ship) |
return | void |
public abstract Fire ( GameObject ammo, GameObject origin ) : void | ||
ammo | GameObject | The ammo we are firing that could affect the rate of fire. |
origin | GameObject | The origin we are firing from. (Player Ship) |
return | void |