public void SpawnWeapons(Node mainNode, Node camera) { if (Weapon1 != null) { Weapon1.Spawn(camera, "Weapon1"); } if (Weapon2 != null) { Weapon2.Spawn(camera, "Weapon2"); } if (Weapon3 != null) { Weapon3.Spawn(camera, "Weapon3"); } if (Weapon4 != null) { Weapon4.Spawn(camera, "Weapon4"); } HandGrenadeManager.MainNode = mainNode; }
private void ShowRangedWeapons() { Weapon1.SetWeapon(WeaponList.R_CROSSBOW); Weapon2.SetWeapon(WeaponList.R_RIFLE); Weapon3.SetWeapon(WeaponList.R_PHASERGUN); }
private void ShowMortarWeapons() { Weapon1.SetWeapon(WeaponList.C_BOMB); Weapon2.SetWeapon(WeaponList.C_FIREBALL); Weapon3.SetWeapon(WeaponList.C_DESTROYER); }
private void ShowMeleeWeapons() { Weapon1.SetWeapon(WeaponList.M_AXE); Weapon2.SetWeapon(WeaponList.M_HAMMER); Weapon3.SetWeapon(WeaponList.M_SWORD); }