Exemple #1
0
    public void SpawnWeapons(Node mainNode, Node camera)
    {
        if (Weapon1 != null)
        {
            Weapon1.Spawn(camera, "Weapon1");
        }

        if (Weapon2 != null)
        {
            Weapon2.Spawn(camera, "Weapon2");
        }

        if (Weapon3 != null)
        {
            Weapon3.Spawn(camera, "Weapon3");
        }

        if (Weapon4 != null)
        {
            Weapon4.Spawn(camera, "Weapon4");
        }
        HandGrenadeManager.MainNode = mainNode;
    }
 private void ShowRangedWeapons()
 {
     Weapon1.SetWeapon(WeaponList.R_CROSSBOW);
     Weapon2.SetWeapon(WeaponList.R_RIFLE);
     Weapon3.SetWeapon(WeaponList.R_PHASERGUN);
 }
 private void ShowMortarWeapons()
 {
     Weapon1.SetWeapon(WeaponList.C_BOMB);
     Weapon2.SetWeapon(WeaponList.C_FIREBALL);
     Weapon3.SetWeapon(WeaponList.C_DESTROYER);
 }
 private void ShowMeleeWeapons()
 {
     Weapon1.SetWeapon(WeaponList.M_AXE);
     Weapon2.SetWeapon(WeaponList.M_HAMMER);
     Weapon3.SetWeapon(WeaponList.M_SWORD);
 }