public NewLootPackEntry(LootPackItem[] items, double dropChance, WeapMod weaponModifiers, ArMod armorModifiers) { m_Items = items; m_Chance = dropChance * 100; m_WeaponModifiers = weaponModifiers; m_ArmorModifiers = armorModifiers; }
/// <summary> /// /// </summary> /// <param name="items"></param> /// <param name="dropChance"></param> /// <param name="weaponModifiers"></param> public NewLootPackEntry(LootPackItem[] items, double dropChance, WeapMod weaponModifiers) : this(items, dropChance, weaponModifiers, null) { }