/// <summary> /// Create a new FriendRequest object. /// </summary> /// <param name="adderId">Initial value of the AdderId property.</param> /// <param name="addedId">Initial value of the AddedId property.</param> public static FriendRequest CreateFriendRequest(global::System.Int32 adderId, global::System.Int32 addedId) { FriendRequest friendRequest = new FriendRequest(); friendRequest.AdderId = adderId; friendRequest.AddedId = addedId; return friendRequest; }
/// <summary> /// Deprecated Method for adding a new object to the FriendRequests EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToFriendRequests(FriendRequest friendRequest) { base.AddObject("FriendRequests", friendRequest); }
public bool CreateFriendRequest(CreateFriendRequestModel aafm) { UserProfile added = db.UserProfiles.Where(u => u.UserProfileId == aafm.AddedUserProfileId).FirstOrDefault(); UserProfile adder = db.UserProfiles.Where(u => u.UserProfileId == aafm.AdderUserProfileId).FirstOrDefault(); if ((adder != null && added != null) && (adder != added)) { if (!Utilities.HasPendingFriendRequest(adder, added) && !Utilities.HasPendingFriendRequest(added, adder) && !Utilities.AreFriends(adder, added)) { FriendRequest friendRequest = new FriendRequest(); friendRequest.AddingParty = adder; friendRequest.AddedParty = added; db.AddToFriendRequests(friendRequest); db.SaveChanges(); return true; }/* I don't like this part anymore. else if (Utilities.HasPendingFriendRequest(added, adder) && !Utilities.AreFriends(adder, added)) { return ConfirmFriendRequest(new FriendRequestModel { AdderUserProfileId = adder.UserProfileId, AddedUserProfileId = added.UserProfileId }); }*/ else { return false; } } else { return false; } }