// Start is called before the first frame update void Start() { //初始化 wmanager = WeaknessManager.main; ContentObject = this.GetComponentInChildren <GridLayoutGroup>().transform; Init(); }
// Start is called before the first frame update void Start() { VeryGood = GameObject.Find("VeryGood"); Good = GameObject.Find("Good"); Bad = GameObject.Find("Bad"); VeryGoodContent = VeryGood.GetComponentInChildren <GridLayoutGroup>().transform; GoodContent = Good.GetComponentInChildren <GridLayoutGroup>().transform; BadContent = Bad.GetComponentInChildren <GridLayoutGroup>().transform; wmanager = WeaknessManager.main; Init(); }
void Start() { //获取Manager引用 wmanager = WeaknessManager.main; }
// Start is called before the first frame update void Start() { WeaknessMg = WeaknessManager.main; }