コード例 #1
0
 // When the node editor is selected, should be used for initialization.
 void OnEnable()
 {
     currentWaypoints = (WaypointNodeParent)target;
 }
コード例 #2
0
 // When the node editor is selected, should be used for initialization.
 void OnEnable()
 {
     currentWaypoints = (WaypointNodeParent)target;
 }