// When the node editor is selected, should be used for initialization.
 void OnEnable()
 {
     currentWaypoints = (WaypointNodeParent)target;
 }
Beispiel #2
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 // When the node editor is selected, should be used for initialization.
 void OnEnable()
 {
     currentWaypoints = (WaypointNodeParent)target;
 }