// Use this for initialization void Start() { alphaColor = GetComponent <SpriteRenderer>().color; enm1Sound = GetComponent <AudioSource>(); currentHp = GameObject.FindGameObjectWithTag("Pulsar").GetComponent <Player>(); if (PlayerPrefs.GetInt("TutoFini") == 1) { targetTrigger = 0; } if (PlayerPrefs.GetInt("TutoFini") == 0) { maxSpeed = 1.5f; } if (PlayerPrefs.GetInt("TutoFini") == 1) { maxSpeed = 1f; } rb = GetComponent <Rigidbody2D>(); if (PlayerPrefs.GetInt("TutoFini") == 1) { scoreENM = GameObject.Find("Score").GetComponent <WaveLevelTimer>(); } }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); posPulsarX = GameObject.FindGameObjectWithTag("Pulsar").transform.position.x; posPulsarY = GameObject.FindGameObjectWithTag("Pulsar").transform.position.y; nombreENM = GameObject.Find("Score").GetComponent <WaveLevelTimer>(); }
void Start() { spawnNumber = Random.Range(1, 8); asteroideSpriteNumber = Random.Range(1, 4); spawnPlanetNumber = Random.Range(1, 4); planetSpriteNumber = Random.Range(1, 3); asteroideSprite = enemy.gameObject; nombreENM = GameObject.Find("Score").GetComponent <WaveLevelTimer>(); }
void Start() { spriteEtoile = GetComponent <SpriteRenderer>(); gameObject.GetComponent <SpriteRenderer>().sprite = null; score = GameObject.Find("Score").GetComponent <WaveLevelTimer>(); }
void Start() { victoryScore = GameObject.Find("Score").GetComponent <WaveLevelTimer>(); playerSound = GetComponent <AudioSource>(); }
void Start() { loseText = GetComponent <Text>(); score = GameObject.Find("Score").GetComponent <WaveLevelTimer>(); }