Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        alphaColor = GetComponent <SpriteRenderer>().color;
        enm1Sound  = GetComponent <AudioSource>();


        currentHp = GameObject.FindGameObjectWithTag("Pulsar").GetComponent <Player>();
        if (PlayerPrefs.GetInt("TutoFini") == 1)
        {
            targetTrigger = 0;
        }
        if (PlayerPrefs.GetInt("TutoFini") == 0)
        {
            maxSpeed = 1.5f;
        }
        if (PlayerPrefs.GetInt("TutoFini") == 1)
        {
            maxSpeed = 1f;
        }
        rb = GetComponent <Rigidbody2D>();
        if (PlayerPrefs.GetInt("TutoFini") == 1)
        {
            scoreENM = GameObject.Find("Score").GetComponent <WaveLevelTimer>();
        }
    }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     rb         = GetComponent <Rigidbody2D>();
     posPulsarX = GameObject.FindGameObjectWithTag("Pulsar").transform.position.x;
     posPulsarY = GameObject.FindGameObjectWithTag("Pulsar").transform.position.y;
     nombreENM  = GameObject.Find("Score").GetComponent <WaveLevelTimer>();
 }
Esempio n. 3
0
    void Start()
    {
        spawnNumber           = Random.Range(1, 8);
        asteroideSpriteNumber = Random.Range(1, 4);

        spawnPlanetNumber  = Random.Range(1, 4);
        planetSpriteNumber = Random.Range(1, 3);
        asteroideSprite    = enemy.gameObject;

        nombreENM = GameObject.Find("Score").GetComponent <WaveLevelTimer>();
    }
Esempio n. 4
0
 void Start()
 {
     spriteEtoile = GetComponent <SpriteRenderer>();
     gameObject.GetComponent <SpriteRenderer>().sprite = null;
     score = GameObject.Find("Score").GetComponent <WaveLevelTimer>();
 }
Esempio n. 5
0
 void Start()
 {
     victoryScore = GameObject.Find("Score").GetComponent <WaveLevelTimer>();
     playerSound  = GetComponent <AudioSource>();
 }
Esempio n. 6
0
 void Start()
 {
     loseText = GetComponent <Text>();
     score    = GameObject.Find("Score").GetComponent <WaveLevelTimer>();
 }