void Update() { transform.RotateAround(Vector3.zero, Vector3.right, Speed * Time.deltaTime); transform.LookAt(Vector3.zero); if (transform.rotation.x < 0) { RenderSettings.skybox = nightSkyBox; lightSource.intensity = 0f; water.ChangeReflection(true); } else { RenderSettings.skybox = daySkyBox; lightSource.intensity = 0.68f; water.ChangeReflection(false); } RenderSettings.skybox.SetFloat("_Rotation", Time.time * skyBoxSpeed); }