コード例 #1
0
ファイル: ChunkGenerator.cs プロジェクト: JensenJ/Survival
    void Water()
    {
        //Iterate through all vertices
        for (int i = 0; i < vertices.Length; i++)
        {
            //If the height of vertex is less than the water height
            if (vertices[i].y <= waterHeight + 0.2f)
            {
                //Generate Water
                GameObject water = new GameObject();
                water.name = "Water";
                water.transform.SetParent(transform);
                water.transform.position = transform.position;
                Water wg = water.AddComponent <Water>();

                //Material
                Material waterMat = new Material(waterMaterial);
                waterMat.SetVector("_Offset", offset / chunkSize);
                water.GetComponent <MeshRenderer>().material = waterMat;

                //Spawn water
                wg.AddWater(chunkSize, waterHeight, waveOctaves, offset, waveLOD);
                break;
            }
        }
    }